What is hindering the adoption of AR / VR / MR in the industry and how to fix it

The digital world has become closer. According to a study by TMT Consulting and Huawei, in 2020 the domestic VR / AR market grew to 1.4 billion rubles, and by 2025 it will reach 7 billion.





Let's take a look at all sorts of realities and then talk about what is holding them back.





Terms

The real world (real reality) is the whole world around us, a person sees it with his own eyes and without filters (smartphones, glasses, helmets, screens and other equipment).





Augmented reality (AR) is a physical world with hints, holograms, objects superimposed on top of it. AR is built on the basis of the real world and obeys it in everything.





Virtual reality (VR) is a completely digital world. Putting on a helmet or a headset, a person plunged into a computer-modeled world of images and sounds, where interaction with objects and movement takes place using tactile controllers.





Mixed reality (hybrid reality, Mixed Reality, MR) is a world where real and virtual objects are combined. A person can assess the foreground and background, sees the location of objects relative to each other and, most importantly, there is a point of contact between the real and virtual worlds.  





There are always obstacles to the implementation of AR / VR / MR technologies, as well as to any changes.





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