Weekly gamedev: # 21 - June 6, 2021

From the news this week : Unity 2021.2a19 was released with an update of the pipeline for working with assets, the Perimeter sources were uploaded to the GitHub, Blender 2.93 LTS was released, AMD FidelityFX Super Resolution will appear in the first games on June 22, “joint sets” appeared on Steam, progress on GDScript Godot is on its way to 4.0, with Howler 2022, KeyShot 10.2 and the new Arm Mobile Studio for Unity released.





Of interest: a study of how Nanite works from the inside, tips for optimizing work with Substance, an animated bridge in Unreal Engine purely in a shader, interesting examples of VFX from recent films.





Updates / releases / news

Unity 2021.2a19 released

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AMD FidelityFX Super Resolution 22

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  • AMD, Nvidia. GTX 1060 +41%





Blender 2.93 LTS

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Steam « »

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Verge3D 3.7 Blender

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GDScript Godot 4.0

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Chaos Cosmos V-Ray 100

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Unity Unite

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Howler 2022

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SpookyGhost MIT

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KeyShot 10.2

Mesh Simplification , AR , KeyVR KeyShot.





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Arm Mobile Studio Unity

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Nanite:

, Senior Graphics Engineer Playground Games, Nanite , . RenderDoc.





Unreal Ungine Nanite UE5

Substance

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Unreal Engine

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Creation of mythical creatures and VFX smoke with fire

Members of the REALTIME team told 80lv about creating mythical creatures for TV series and discussed the process of creating realistic visual effects of smoke and fire.





miscellanea

On the creation of VFX in "Army of the Dead" by Zach Snyder

A combination of ground and aerial LIDAR and drone imagery was used.





VFX Examples in Major Thunder: The Plague Doctor




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