Weekly gamedev: # 18 - May 16, 2021

From this week's news :





  • Adobe has released Character Animator 4.2





  • GoGodotJam will be held from May 24 to June 2





  • The first public version of the MiniGDX engine on Kotlin has been released





  • Sculptron 1.1 released with basic Alembic support and more flexibility when working with procedural textures





  • 500 free HDRI sky and surroundings from HDRMAPS. 402 2K samples are now available for download in one zip archive





  • Material Maker 0.95 introduces 3D tools





  • NVIDIA Omniverse Machinima Now Available In Open Beta Testing





Interesting:





  • New video from GMTK about the sand level from Ori





  • About creating musical levels in Sackboy





  • Unity VFX Graph





  • : ,





//

Ubisoft Mixer 1.0

Blender .





Blender Armatures , . .





Autodesk 3ds Max USD

, Pixar, .





AMD Radeon Rays 4.1

Radeon Rays 4.0 Vulkan, OpenCL .





4.1, MIT .





Niantic

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Niantic Lightship ARDK, .





Adobe Character Animator 4.2

, .





, , Character Animator 4.0, .





GoGodotJam 24 2

.





MiniGDX Kotlin

jvm, Android. iOS.





Sculptron 1.1 Alembic

. .





500 HDRI HDRMAPS. 402 2 zip-

, Wronkowski 100 HDRI 10 000 x 5 000 «Freebies» Creative Commons CC BY 4.0.





Material Maker 0.95 3D

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Material Maker — , , , Substance Designer.





NVIDIA Omniverse Machinima -

Omniverse Machinima , .





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GMTK Ori

- . , .





Sackboy

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Unity VFX Graph

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: ,

Max Pearce, a level designer who has worked on Cyberpunk 2077 and The Division, talked about what it means to be a level designer, how to become a master at it, and discussed the books he wrote.








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