Crunches harm industries and burn people

This short note will provide links to case studies and experiments, and explore the different perspectives on the crunch problem from people in the industry .











Small digression



I sit in many gaming communities, and a lot of people do not understand and do not see the problems with rework. Unfortunately, many people within the industry consider this to be normal. This prompted me to write an article in the context of the video game development industry. But all the above studies are applicable to any intellectual activity, including the IT sphere. Therefore, decide to publish this article on Habré.







Table of contents





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  1. .
  2. Game Devs: When Does Crunch Cross The Line?
  3. As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last.
  4. How the West Was Digitized The making of Rockstar Games’ Red Dead Redemption 2.
  5. Video Games Are Destroying the People Who Make Them.
  6. The Game Industry’s Crunching Problem: An Interview with Stardock’s Derek Paxton.
  7. A Plague Tale: Innocence Interview With Asobo Studio — Working Conditions, Delays, Cutting Features, and More.
  8. The Horrible World Of Video Game Crunch.
  9. Crunch: The Video Game Industry's Notorious Labor Problem.
  10. How Fortnite’s success led to months of intense crunch at Epic Games.
  11. .
  12. Working on Fable destroyed my life, but I don't regret it.
  13. .
  14. .
  15. Rules Of Productivity.
  16. Why Crunch Mode Doesn't Work: 6 Lessons.
  17. Crunch: The Video Game Industry's Notorious Labor Problem.
  18. : Battle for Middle-earth.
  19. ea_spouse.
  20. PSYCHOPHYSICS IN CYBERIA.
  21. «Psychology and Industrial Efficiency» (1913).
  22. «Prosperity Covenant» .
  23. Factories Act 1847.
  24. «Scheduled Overtime Effect on Construction Projects».
  25. Working Hours and Productivity.
  26. The Game Outcomes Project, Part 4: Crunch Makes Games Worse .
  27. Crunch Crash.
  28. Sleep, Sleep Deprivation, and Human Performance in Continuous Operations.
  29. «Why We Sleep: the Function of Sleep in Humans and Other Mammals», Jamses Horne, Oxford: Oxford University Press, 1988.
  30. Ten Years Down.
  31. Working Overtime May Hurt Your Heart.
  32. Hugo MĂĽnsterberg's 1913 Psychology and Industrial Efficiency.
  33. Burnt-out workers more likely to make irrational decisions.
  34. Long working hours linked to increased risky alcohol use.
  35. Sustained Reduced Sleep Can Have Serious Consequences.
  36. Sleepy Medical Interns Called a Road Hazard.
  37. «The Promise of Sleep», Dr. William Dement, . 51-53.
  38. Report of the PRESIDENTIAL COMMISSION on the Space Shuttle Challenger Accident.
  39. Haslam, D. R., & Abraham, P. (1987). Sleep loss and military performance.
  40. .
  41. From World's Work, October 1926 pp. 613-616.
  42. The Productivity of Working Hours.
  43. Working long hours: a review of the evidence. Volume 1 — Main report.
  44. A six-hour workday could make you happier, healthier and more productive.
  45. A New Zealand company that tried 4-day workweeks says people were more creative, more punctual, and more energetic — and they want to keep it going.
  46. The Secret To The Success Of Bastion, Pyre, And Hades: No Forced Crunch, Yes Forced Vacations.
  47. Respawn emphasises its no crunch policy.
  48. .
  49. Respawn.
  50. The Horrible World Of Video Game Crunch.



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