Art specialties at GameDev, what they are and what you need to know

Guys, hello everyone !!!





Today we are talking about specialties at GameDev. I will make a reservation right away, we will not consider here such professions as game designer, art lead and other specialties of more administrative activity.





It will be about those "fighters of the first echelon", about those who revive the game and add color to it, and literally. Game art, in which artists "cook", embodies creativity, creativity and at the same time a certain set of functions necessary to obtain a high-quality game application.





CG is a very exciting field of activity, there is where to find an application for yourself, be it games, movies, advertising or scientific visualization (Photo: https://cgmag.net)
CG is a very exciting field of activity, there is where to find an application for yourself, be it games, movies, advertising or scientific visualization (Photo: https://cgmag.net)

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The work of the concept artist (concept artist) is to propose variants of the character (for example), based on those tasks, as a rule, this is a series of objects of the same type, but presented in a different form.  (Photo: https://cgmag.net/)
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A concept artist often combines the ability to draw everything and everyone and the "character" and the environment.  The main software used by the concept is (https://medium.com, Garry Potter and Deadly Shadows)
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Hard surface modeling, very often they model cars, planes, ships, missiles, etc. (Photo: websoftex.ru)
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Character modeling implies knowledge of anatomy without fail (Photo: https://www.pinterest.ru)
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Light plays an important role in it, it gives tone and mood to the entire scene.  (Photo: gdjob.pro)
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Everything looks very cool when there are effects.  (www.youtube.com, Grim Dawn)
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, : Unity, Unreal, Cryengine. , CSharp, C++, Python. Photoshop : Git, SourceTree. Houdini, PopcornFX ..





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  • feel the style and understand how the audience will perceive a particular technique;





  • be able to read technical documentation;





  • select tools competently;





  • practice a lot, be interested in the work of other artists;





  • work as a team because of the end result.








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