How lighting works in modern games and who is a lighting artist at GameDev

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Today we're going to shed some light on the basic game design detail that drives our emotions. Let's talk about magic when creating light and color, which can cause horror, irritation, admiration, delight, anxiety, euphoria and more, a million different emotions in the player, or indicate the direction of movement during the development of the plot during the game.





In order to achieve this result, sometimes a slight sweat appears on the lighting artist's forehead. Just kidding, not the same as in the photo, but this work is quite interesting. And maybe the task is to illuminate one scene, or maybe all the games in general.





The work of a lighting designer is akin to the work of a pastry chef, when the cake is already ready, he must decorate it with berries, that is, with small bright or not very elements, in order to emphasize the beauty of the location and create important accents during the development of the plot, so that the player can find it easier to navigate in the game world , and understand the general vector of motion.
The work of a lighting designer is akin to the work of a pastry chef, when the cake is already ready, he must decorate it with berries, that is, with small bright or not very elements, in order to emphasize the beauty of the location and create important accents during the development of the plot, so that the player can find it easier to navigate in the game world , and understand the general vector of motion.

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The predominance of blue shades, gives a halo of mystery, secrecy, this is the color of the night and the color of twilight, the time of shadows, when all living things are asleep.  As a rule, all scenes of this nature, or even entire games, for example, the Thief series, are generally completely built on a combination of colors and light from black and gray to pale blue.  (https://wallpapersafari.com, BorderLands 2)
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Unity, Direction Light Spot Light (https://docs.unity3d.com, Unity)

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