Guys, hello everyone !!!
Today we'll chat about how and who works on the production of games and reveal the design theme and find out how this magic happens behind the scenes of huge gaming corporations and small but rather successful companies.
Every year, uncontrollably, the number of game projects for consoles, PCs, smartphones, virtual and augmented reality is growing, numerous mobile applications appear, applications for XBox, PlayStation, Nintendo, Dendy (yes, they are still alive, and people are actively sawing applications for them !!! Old-school is back in fashion!).
, Duke Nukem 3D, Doom, Hexen, Command & Conquer, , . , , 1000 , , , , .
Duke Nuke. «Wow»- , , , "" , . ( ) "" , , , , ..
, . , Mario, Contra, Diablo 2 . . .
, , . , . , . , : , , .
, -, , - -. : , , , . , , , .
MUD ZZT. , ZZT , . "" ?! , Doom Doom ॥, Quake 3 Half-Life. Roguelike . .
???
, , , . . - (, , ), , . , : , , - ( "").
, . , . , , , , . , .
, , , . , , , , .
, . ( "") (), - . CyberPunk 2077.
And only after meticulous testing of a playable prototype, they collect the entire game, its final version and can it be played? No, not the final version, but a plan-scheme is being assembled, where the level shading goes. Then the artists draw in detail its visual part, and the collection of an integral location from everything that the whole team has worked out falls on the shoulders of the level designer. Here is such a difficult kitchen!