Difficulties and glitches for newbies to Blender and how to overcome them

Blender is a wonderful free 3d package that makes it possible and affordable to implement a huge number of projects, and as a person who has gone from an absolute beginner in 3d to a teacher of this program at the "Specialist" training center in Moscow, I can share several types that will help overcome a few simple, but tricky moments, which, although very simple, are far from obvious, and can make you sit for several hours in search of a solution to the problem.





Translation of the program and tips

Translation of the program and tips - Blender, like almost all programs, is in English, but in the preferences we can make its interface Russian. I would not recommend translating it completely into Russian. the names of all terms and commands are almost necessary to know in English for further development, and, one way or another, many of them are borrowed by the great and mighty Russian language and are used by everyone and everywhere (normals, faces, vertexes, etc.). But the translation of prompts can really simplify the process of entering the program and remove many questions in the process of their appearance. A window with a hint appears when you hover the mouse cursor over any blender element.





  • In order to activate the tips, if they do not work, you need to go to the Edit-Preferences-Interface menu. Check the box next to Tooltips.





  • To activate the translation of hints in the same section, open the Translation drop-down menu, put the Russian language, and check the box opposite Affect Tooltips.





Bucking the viewport

The next problem that I constantly encountered was the bugging of the viewport - when trying to pan the view / zoom in / out from the object, blender stubbornly refuses to do it, or rather, it does it very slowly. The Frame function helps here, which re-captures the selected object in the viewport and this problem is eliminated.





  • This function is located in the View-Frame selected menu.





Clipping

The next problem is clipping - when trying to work with an object at close range, the area cuts off part of our object, and prevents us from working.





  • N, view view, Clip Start ( 0,001)





- - ? - . , , Shade smooth .





  • - , . , , blender, - .





  • - , , , - . Shade flat - , shade smooth, .





  • edit mode, overlays Face orientation . , - . Overlays .





  • Mesh-Normals-Flip ( recalculate outside)





  • Flip - .





  • ( ) Recalculate outside blender .





  • .





- Extrude , , UV , . , Mesh-clean up-merge by distance. .





(substance painter, Zbrush) Blender .





  • The problem is that normal maps in the above and other programs are baked using DirectX, while blender works with OpenGL. In simple terms, we need to unfold the green channel on the normal map. This is done as follows:





Hope this post will help people new to blender get through a few hours of finding solutions to problems!








All Articles