![](https://habrastorage.org/getpro/habr/upload_files/426/c43/ac5/426c43ac53d981514257027584a43ad2.jpg)
Chapter 1. Introduction
I decided to write here a small (huge) article on how I make game models. In general, I began to make this weapon, and the thought came that I could try to describe the whole process, suddenly it would be useful to someone. This is not only my first article, but also my first job as a designer.
, , , .. , .. , , . , . , , , . . , , . , , , , .. , , , , . , , , 1.5-2 , . ( ), , , , , , .. . , , , . - , - , , . , . - , . "" "" .. . , "" "+", .
- 3ds Max 2017, Substance Painter, Substance Designer, Adobe Photoshop, UVLayout, xNormal Marmoset Toolbag, , () .
Low Poly , , . ( 1). , .
![Fig 1 Fig 1](https://habrastorage.org/getpro/habr/upload_files/529/c87/6bb/529c876bb516147ed0e25b207f68fb1c.jpg)
, High Poly ( ), , , Low poly, . ( 2).
![Fig 2 Fig 2](https://habrastorage.org/getpro/habr/upload_files/074/404/73a/07440473af6c94f03928047fdb3c26a5.jpg)
. , , , .
Low Poly , ( 60), UV , , . , , . ( 3). .
![Fig 3 Fig 3](https://habrastorage.org/getpro/habr/upload_files/9da/51a/45f/9da51a45f7906707f9a7567745f454cd.jpg)
. , , , , . ( 4).
![Fig 4 Fig 4](https://habrastorage.org/getpro/habr/upload_files/abf/fc6/696/abffc66967f0aa0aee35041de01a0257.jpg)
, , . , , . ( ), , , , , , , , . , , . . , , .. , , . . - , - , , . , , , . , . , , . , , , , . , , , .
, , , . , , . , , , -, . , . , , , , , .
, . , , , , . , , , ( 2017), . . , «Flip», , . «EditNormals», , «Ctrl+A», «reset» . Edit Poly, Collapse to. , . «Utilites» ( 5)
![Fig 5 Fig 5](https://habrastorage.org/getpro/habr/upload_files/73f/6d8/952/73f6d89527e8ea7464026a25c4044208.jpg)
"Reset XForm" «Reset Selection», , Convert to Editable poly. , , . , , , , , 100% , ( ). . . , "Utilites" MAXSript, New Sript. , , Main Toolbar - , , .. , , «Edit Bottom Appearance». , , , , , . , 100000 , , 100000 Low Poly. , .OBJ. , , , , .
:
(
subobjectLevel = 4
actionMan.executeAction 0 "40021"
$.EditablePoly.SetSelection #Face #{1..100000}
$.EditablePoly.flipNormals 1
modPanel.addModToSelection (Edit_Normals ()) ui:on
actionMan.executeAction 0 "40021"
$.modifiers[#Edit_Normals].EditNormalsMod.SetSelection #{1..100000}
$.modifiers[#Edit_Normals].EditNormalsMod.Reset ()
modPanel.addModToSelection (XForm ()) ui:on
macros.run "Modifier Stack" "Convert_to_Poly"
subobjectLevel = 4
actionMan.executeAction 0 "40021"
$.EditablePoly.SetSelection #Face #{1..100000}
$.EditablePoly.flipNormals 1
modPanel.addModToSelection (Edit_Normals ()) ui:on
actionMan.executeAction 0 "40021"
$.modifiers[#Edit_Normals].EditNormalsMod.SetSelection #{1..100000}
$.modifiers[#Edit_Normals].EditNormalsMod.Reset ()
macros.run "Modifier Stack" "Convert_to_Poly"
modPanel.addModToSelection (XForm ()) ui:on
macros.run "Modifier Stack" "Convert_to_Poly"
clearSelection()
)
2.
UVLayout. ( ), , . , UVPipe 3Ds Max, , / . , UV, Padding (), , , 4, 20 . . ( 6+).
![Fig 6 Fig 6](https://habrastorage.org/getpro/habr/upload_files/727/7dd/0f3/7277dd0f3c651746ddb0e4041121827d.jpg)
( ), , , , , . , , , 15-20% , , UV. , ( ). , , , . , , , , , .
UV, Send, "UVLayout UV's" ( 7+), Edit Poly, Collapse To. , Unwrap UVW, , ( 8+), Unwrap UVW, . , , .
![Fig 7 Fig 7](https://habrastorage.org/getpro/habr/upload_files/476/393/bfc/476393bfcc6bf99c2945df7094e87830.jpg)
![Fig 8 Fig 8](https://habrastorage.org/getpro/habr/upload_files/d78/b72/975/d78b729757f4548b17b29902ce81cf6e.jpg)
, 3Ds Max OBJ. ( 14). UVLayout, UVs New Edit. OBJ. 3Ds Max, , , , , , , , , , .
3.
Normal, Curvature Ambient Oclusion. , , , . , , , , . - , , , .
, , , , . , . . 10 Low Poly , 1, High Poly Cage, . , , , , , , , , . ( 9).
![Fig 9 Fig 9](https://habrastorage.org/getpro/habr/upload_files/de8/bd0/b38/de8bd0b38e1d368fb159796900ae46bf.jpg)
Low High poly, Cage . Cage, . , , , , , , . , . , . Cage Low Poly . , , "Projection", , . , , Low Poly, High poly, Cage. Cage.
Cage, . , , , Low Ploly , , - , . , , , . . Cage Low poly , , , Low High poly , , . , Cage Low poly , , . Cage Push. Low poly ( Clone ) Push, , . , . «Collapse To», 1 ( 10).
![Fig 10 Fig 10](https://habrastorage.org/getpro/habr/upload_files/537/152/7e8/5371527e86f22cc662b78e10b6267a5b.jpg)
, , , , 2-4 . . ( 11)
![Fig 11 Fig 11](https://habrastorage.org/getpro/habr/upload_files/de0/005/664/de0005664b185fc143122dafbc496851.jpg)
, , ( ), 10 , , 10 .
, , , ( ). , , , ( 12, 13), , , , , , , , .
![Fig 12 Fig 12](https://habrastorage.org/getpro/habr/upload_files/1c8/194/2f9/1c81942f901457bd8c1a053ded26c851.jpg)
![Fig 13 Fig 13](https://habrastorage.org/getpro/habr/upload_files/bdd/dbd/7cf/bdddbd7cfa3fd656461f6f520f8a7ae6.jpg)
Cage, . , . , , , , 1, 01, . , , , .
, , Low, High Cage, . .
:
Electric_Low_1
Electric_High_1
Electric_Cage_1
, , , ( 14).
![Fig 14 Fig 14](https://habrastorage.org/getpro/habr/upload_files/feb/5bd/016/feb5bd016269a76f0127ae71a992a05f.jpg)
4.
xNormal, , . , 100%. , xNormal. , , High definition meshes High poly , Low definition meshes - Low Poly . Cage, Low poly , Browse external cage file . Baking options , , , , Normal, AO (Ambien Occlusion) Curvature, ( Normal Curvature Ambien Occlusion), . .TGA. , , , Substance Designer . padding (), Edge padding 2-4 4 , , 20 , , . , Substance Painter, mip mapping ( , , ), Substance Painter. Antialising (4). , Cage — Generate Map. , Cage , Low Poly , , . , Cage Low Poly. Cage , Tools, Ray distance calculator, Go, 10-15, Stop, Copy results Generate Map.
, Normal Curvature , , Marmoset Toolbag. , , Cage ( 15, 16).
![Fig 15 Fig 15](https://habrastorage.org/getpro/habr/upload_files/c91/503/257/c91503257febccfafa9591b6a834c7ea.jpg)
![Fig 16 Fig 16](https://habrastorage.org/getpro/habr/upload_files/ee5/b84/695/ee5b846957a9375664eb8040b4921c28.jpg)
, Cage, , ( 17, 18).
![Fig 17 Fig 17](https://habrastorage.org/getpro/habr/upload_files/c94/30d/55e/c9430d55e2f3add9d2bd3cd250653493.jpg)
![Fig 18 Fig 18](https://habrastorage.org/getpro/habr/upload_files/270/3c3/4f9/2703c34f99076193bd70157f277c16e4.jpg)
Substance Designer. , Substance Painter, . TGA. , , .
File - New Substance. OK. - , . , , 2 4 , 4 . Node - Blend, Add Node - Blend. , , Node - output. 2 Blend , 1 , . , Node - Blend, Node - output , . , . , ( 19+).
![Fig. 19 Fig. 19](https://habrastorage.org/getpro/habr/upload_files/90e/8a2/3ab/90e8a23ab12b1feb903ca27a9fa2d7e5.jpg)
AO (Ambient occlusion), . , , - , . . , . , - Normal. , , , . - High poly Low poly , , . - xNormal. , , OpenRL map renderer, , , Allow 100% occlusion, , ( 20+).
![Fig. 20 Fig. 20](https://habrastorage.org/getpro/habr/upload_files/99e/edb/4f9/99eedb4f9ff84782f5e88fe6ecafb735.jpg)
, , , , . 2 3Ds max, 1 , 2 , Low High poly , , . 1 , Low poly , 2 High poly , . - ( 21). High Poly Low Poly, , , . , .PNG, , , , - . .
![Fig. 21 Fig. 21](https://habrastorage.org/getpro/habr/upload_files/f02/6cb/aae/f026cbaaee0538a95b4f0cd4e0c3ac11.jpg)
( 22), , , , .
![Fig 22 Fig 22](https://habrastorage.org/getpro/habr/upload_files/599/60b/ddd/59960bddd2ade32070d41b759db239d3.jpg)
, , . 3 . 1 - ( ), 2 - , , , . 3 - , . , , , . , High poly , Low Poly, , , , . 1 ( 23).
![Fig. 23 Fig. 23](https://habrastorage.org/getpro/habr/upload_files/726/c6c/5d1/726c6c5d1d485e46ac23c6c76e22f628.jpg)
, , ( 24).
![Fig. 24 Fig. 24](https://habrastorage.org/getpro/habr/upload_files/397/028/f64/397028f6412c26a03eadfd4fb703f7fb.jpg)
, , , (, ).
.
, , , , , . , , , , , , . , 3-4 , , 3 . , . ( 25 26). , . , , , .
![Fig. 25 Fig. 25](https://habrastorage.org/getpro/habr/upload_files/18d/4c6/0d6/18d4c60d6d746851fcf194fd60e35b54.jpg)
![Fig 26 Fig 26](https://habrastorage.org/getpro/habr/upload_files/2e6/6e9/f08/2e66e9f088e45afabda72ecaf8391c26.jpg)
AO. , Substance Painter, ( 27).
![Fig 27 Fig 27](https://habrastorage.org/getpro/habr/upload_files/e0a/443/e8a/e0a443e8a0a72302ed9831b629ab7ad5.jpg)
5 . , OpenRL ( Normal 0 ), . , , , , ( , !), , . , . , , , . . , . Padding , , ( 28+).
![Fig 28 Fig 28](https://habrastorage.org/getpro/habr/upload_files/12e/1de/23d/12e1de23d21cba6a782423f79b8eb792.jpg)
, , , , , — , , , - . , , ( 29+).
![Fig. 29 Fig. 29](https://habrastorage.org/getpro/habr/upload_files/317/22f/a8a/31722fa8a3fa8d6c11eefa6ce8c3e92a.jpg)
RGB ( RGB), 20 ( 10 ) ( 30+).
![Fig. 30 Fig. 30](https://habrastorage.org/getpro/habr/upload_files/cc5/948/fe9/cc5948fe91643896415f1881e5311518.jpg)
, ( 31+).
![Fig. 31 Fig. 31](https://habrastorage.org/getpro/habr/upload_files/775/fa3/891/775fa38917027d6fcd99543e131485b8.jpg)
20 , , 10 ( 32+).
![Fig. 32 Fig. 32](https://habrastorage.org/getpro/habr/upload_files/3ba/a6f/7c8/3baa6f7c890346c818f9ca9a2b25eee0.jpg)
, . , , , , , .
, .PNG , , . , , padding , , , . , . TGA PNG, . - . , , .TGA , , .
, , . . . ( ), , . , , , , RGB , , , . , , , ( 33+), .
![Fig 33 Fig 33](https://habrastorage.org/getpro/habr/upload_files/f79/20a/24a/f7920a24a7bc81aeca692316731d1de3.jpg)
, , - , , , . .
5.
. . Material ID, (Substance Painter SP) . , , . , 1, , , , Material ID. , . SP , . UV Material ID, , , . , , , , , , . , Material ID, 3Ds Max - Polygons — Material IDs, , , , Substance Designer . Slate Material Editor. Multi/Sub-object, , , , , , , , , , , , ( 34+).
![Fig 34 Fig 34](https://habrastorage.org/getpro/habr/upload_files/cf2/4aa/95c/cf24aa95c9bf61b7b368b59b71fe0197.jpg)
, Multi/Sub-object (set number) , , ( 35+).
![Fig. 35 Fig. 35](https://habrastorage.org/getpro/habr/upload_files/5bb/73b/92a/5bb73b92aba80e5da29e95d7f9dc4a96.jpg)
( , ), . , . - ( 36+). .
![Fig. 36 Fig. 36](https://habrastorage.org/getpro/habr/upload_files/b59/af0/9f6/b59af09f6c21a10e5e02da11da1e51d3.jpg)
, ( 14).
, , , SP. , , .
, Substance Painter Substance Designer , , . .
, , , , , . , PBR - Metallic Roughness, , .. - PBR - Specular Glossiness, , . Mesh, Low Poly . Normal map format, OpenGL. DirectX, , (Y) . , . . 4, 2. 4, 20482048, 4 . SP , , , . , . Add, . ( 37).
![Fig. 37 Fig. 37](https://habrastorage.org/getpro/habr/upload_files/fb0/498/2f1/fb04982f19be8e4f945451284b3c9487.jpg)
, , (set ), Material ID 3Ds Max. , . , , Edit, Project Configuration . , , , . Material ID. , . , , , , . ( 38+).
![Fig. 38 Fig. 38](https://habrastorage.org/getpro/habr/upload_files/8f9/f61/361/8f9f613616afe79a8e0e858bc5c0dfc9.jpg)
. Marmoset Toolbag. ( 39)
![Fig. 39 Fig. 39](https://habrastorage.org/getpro/habr/upload_files/a81/4d0/5c6/a814d05c6adfc3085484493296aa90d6.jpg)
7. PBR
. . TurboSquid, , PBR MetalRough PBR SpecGloss, , - BaseColor, Diffuse, Roughness, Metallic, Normal_DirectX, Normal_OpenGL, Emissive, Glossiness, MetallicSmoothness, Opacity, Specular, Ambient occlusion. 12 , , - , - . , . , Roughness Glossiness , . Normal_DirectX Normal_OpenGL , (Y). 2, , . , MetallicSmoothness, 2 , Metallic Glossiness, Glossiness . ( 40+).
![Fig 40 Fig 40](https://habrastorage.org/getpro/habr/upload_files/4a1/99c/bcd/4a199cbcd4b98dc1660d0fae160f5ac7.jpg)
, ( 41+).
![Fig 41 Fig 41](https://habrastorage.org/getpro/habr/upload_files/fd1/4bf/984/fd14bf984a86ff610249eca3dbe5e298.jpg)
1. tagra, , Substance Designer .
2. , , , .
3. (Dilation + transperenty), . , Dilation infinite 5 , - ( 42). ( 43).
![Fig. 42 Fig. 42](https://habrastorage.org/getpro/habr/upload_files/0aa/331/6f6/0aa3316f655913083c15fbc2c9f964d1.jpg)
![Fig. 43 Fig. 43](https://habrastorage.org/getpro/habr/upload_files/19c/262/255/19c26225538bed73d6e4925c604e12c2.jpg)
, padding (), . , . , UV Mip Mapping, .. padding, 4 .
4. padding Mip Mapping. Mip Mapping , . , . 4 16-20 , , . , .
5. Override padding ( 3 , padding) 3 4 . , 3 4 , . . 2, 4, .. , , 4. - . , , .
, , ( 44).
![Fig. 44 Fig. 44](https://habrastorage.org/getpro/habr/upload_files/73b/902/2d1/73b9022d170c2fcc6105944c42f04176.jpg)
8.
. . , , .TGA. , 60 , 12 5 . Photoshop , - . Substance Designer . , , Node ( ) , Add Node. Blend, 5 4 . output , , , . , 1 . 60 , , , . 5 , , Blend Uniform Color, . , . Normal, , R-128, G-128, B-255, Emissive , Opasity . Blend. , BaseCollor ( 45+), , , .
![Fig. 45 Fig. 45](https://habrastorage.org/getpro/habr/upload_files/ed3/617/04e/ed361704e89f88f833bdddc77a8dca35.jpg)
Glossiness Roughness, Glossiness Invert, Blend Uniform Color , ( 46+).
![Fig. 46 Fig. 46](https://habrastorage.org/getpro/habr/upload_files/5b4/cd1/768/5b4cd17686e05d2c5543a8575bc8a560.jpg)
Glossiness ( 47+) , Roughness. , .
![Fig. 47 Fig. 47](https://habrastorage.org/getpro/habr/upload_files/a9e/531/c12/a9e531c123d72da2ba1893f5253d62f9.jpg)
2 Metallic MetallicSmoothness. - Metallic, , MetallicSmoothness Glossiness, Photoshop, , , Substance Designer , .
, , TGA. ? , , 1 , , , Photoshop . ( RGB, R, G, B), , , , MetallicSmoothness Glossiness. , Substance Designer. , Level, ( 48+, 49+.). Level Histogram Luminance Channel Alfa Channel.
![Fig. 48 Fig. 48](https://habrastorage.org/getpro/habr/upload_files/a0c/873/7ab/a0c8737ab3385ffde73e12f34fef8418.jpg)
![Fig. 49 Fig. 49](https://habrastorage.org/getpro/habr/upload_files/d48/88f/b1b/d4888fb1b189430971dc1aef61fab0a7.jpg)
Blend, , . Grayscale Conversion ( 50+).
![Fig 50 Fig 50](https://habrastorage.org/getpro/habr/upload_files/6b6/c74/194/6b6c7419436e1ae479b1d0ed8d26b8b1.jpg)
RGB-A Merge, Blend , "RGB", "A", Grayscale Conversion, Output. , , Photoshop. , , , . ( 51+, 52+).
![Fig 51 Fig 51](https://habrastorage.org/getpro/habr/upload_files/c93/b86/ade/c93b86ade6f5c043d1ed6130acc9b02d.jpg)
![Fig 52 Fig 52](https://habrastorage.org/getpro/habr/upload_files/3e0/3bd/bfd/3e03bdbfd1be9103e7199ad18310242d.jpg)
, , , Invert ( 53). , .
![Fig. 53 Fig. 53](https://habrastorage.org/getpro/habr/upload_files/26c/051/f74/26c051f7432cdc3e0c1383e86c5fd507.jpg)
, , 3Ds Max Material ID, . , SP Vray/Corona . , , , PRO TurboSquid, , . , 2, Vray Corona.
9. Vray/Corona
, . SP Vray/Corona render, . , , () Corona Vray, , , . , , , BaseColor . Corona Vray , 2, Normal ( OpenGL, DirectX) Glossiness ( ). Corona Duplicate, . , , , . , $mesh_$textureSet_Diffuse, $mesh - , $textureSet - , Diffuse - . , . - . , , ( 54+).
![Fig. 54 Fig. 54](https://habrastorage.org/getpro/habr/upload_files/b27/bbd/a7a/b27bbda7a997b77ee919b2b18f8e3196.jpg)
, Diffuse RGB , BaceColor Alpha ( 55).
![Fig. 55 Fig. 55](https://habrastorage.org/getpro/habr/upload_files/4fe/624/d80/4fe624d80649b74df9ed5a66f900001d.jpg)
. , RGB Gray Channel, , . Vray, Corona Height, , - , . , - Normal , . Opacity, , , PBR . ( 56+).
![Fig. 56 Fig. 56](https://habrastorage.org/getpro/habr/upload_files/12d/21d/95a/12d21d95afd08db925da0dff60754dc0.jpg)
PBR , , PNG. . , Corona Vray, , , . HDRI . , , , .
10. Corona
, Corona render. CoronaMtl, ( ) , , . ( 57+).
![Fig. 57 Fig. 57](https://habrastorage.org/getpro/habr/upload_files/cd4/00c/dfb/cd400cdfb54630c1217f6f9d6b928b22.jpg)
Normal CoronaNormal . Normal map. , , , . Glossiness 1.0. , Vray, . , . ( 3 ) Vray, , , Corona . , . Vray , Corona - , , , Corona, - . - HDRI . , HDRI, "HDRI Haven", CoronaBitmap, HDRI HDR EXR, , , . 2 , Color Correction Corona Color Correction, , , . Scene Environment ( 58+).
![Fig 58 Fig 58](https://habrastorage.org/getpro/habr/upload_files/f34/d29/603/f34d296034245439bc5faaf1f14d45de.jpg)
( 59+). .
![Fig. 59 Fig. 59](https://habrastorage.org/getpro/habr/upload_files/f36/d80/3c1/f36d803c13982c5cbc55e8fd23df575f.jpg)
( 60). , .
![Fig 60 Fig 60](https://habrastorage.org/getpro/habr/upload_files/b27/fe1/c1c/b27fe1c1c70930e4670f095e066b9dfa.jpg)
11. Vray
Vray. . , , , , , . , , VrayMtl ( 61+).
![Fig 61 Fig 61](https://habrastorage.org/getpro/habr/upload_files/b6e/dfc/be7/b6edfcbe7b8377b787f0a0a1e031a98d.jpg)
, 1.0. , , Gamma - Override 1.0, 2.2. ( 62+).
![Fig. 62 Fig. 62](https://habrastorage.org/getpro/habr/upload_files/947/46e/857/94746e8578be219ae45e5a346e93cf2c.jpg)
Normal, Glossiness. . , . , .. , Corona render. , Vray HDRI , VRayLight, ( 63). , VrayHDRI, HDR EXR, Mapping type Spherical. VRayLight, Texture, HDRI .
![Fig 63 Fig 63](https://habrastorage.org/getpro/habr/upload_files/4b4/02a/ee3/4b402aee3a3ff189b37f3c3677abaf7b.jpg)
Environment ( 8) (64 ).
![Fig 64 Fig 64](https://habrastorage.org/getpro/habr/upload_files/65f/603/a73/65f603a7350441bd8a47a289e4ab0889.jpg)
HDRI Environment GI environment. Phisical Camera, Exposure Gain - Target 12, Vray Light Multiplier - 55. , , , Normal , Vray , Normal 300.
( 65+).
![Fig. 65 Fig. 65](https://habrastorage.org/getpro/habr/upload_files/b08/dbe/cc1/b08dbecc1be0017665ffe8ef65fd3036.jpg)
, , ( 66).
![Fig. 66 Fig. 66](https://habrastorage.org/getpro/habr/upload_files/516/723/47a/51672347a8a8e8e79d7daeb981b6c14c.jpg)
, 3 , - Marmoset Toolbag, - Corona, - Vray ( 67).
![Fig. 67 Fig. 67](https://habrastorage.org/getpro/habr/upload_files/c78/68d/e55/c7868de55e5dac7b1ba4074aaafec1fc.jpg)
Vray Corona, . , , , , , . Vray , , .. , . , . . , , . , , TurboSquid CheckMate PRO.
There was a lot of information here, it will be difficult for beginners to learn everything at once, but I tried to convey everything in the simplest language. I hope this article will help someone, maybe not so much work on it, but perhaps look for ways faster and more efficiently. Thanks for attention.
The author of the article is Yegor Surin