Procedural DEV BLOG generation
DobrΓ½ Den, now I will show you an example of procedural map generation, on Unreal Engine 4 .
The function of calculating random points on the playing field:
Let's take a closer look at the For Loop function .
Firs Index β . For Loop β , First Index Last Index . Last Index β .
Loop Body β , ( 150 ). Index β 150 .
. .
Random Float in Range β . Min β Max β Return Value β
Break Transform β .
Rotation, Scale. .
.
Make Vector β Location.
:
:
True β Actor Tree 2 ().
Return Value β .
Completed β .
, .
:
I am preparing information for an article about Dedicated server (Remote server), Multiplayer, Session creation and connection to them, shooting system and the game development process itself.