Working with periods can be confusing. Imagine you have an accounting application. And you need to get the periods when the employee worked on the β2 through 2β schedule before the salary indexation. In this case, it is necessary to take into account vacations, changes in work schedules, dismissals / reinstatements, transfers to other departments and other personnel activities. This information is stored in the form of orders, which have a βStart Dateβ and βEnd Dateβ, ie. you have time periods to operate on.
For example, find the intersection of all intervals:
2 5 7 9
|--------------| |---------|
0 3 4 6 7 10
|--------------| |---------| |--------------|
1 4 5 8
|--------------| |--------------|
Result
2 3 7 8
|----| |----|
//
The announced utility is intended to solve such problems.
Working with periods in visual representation is much easier, so for testing (there is also a set of tests) and documentation, I made a simple generation of ASCII images, as shown above.
, ASCII y=f(x).
1. ASCII Blazor WebAssembly. y x.
IntervalUtility
GitHub, NuGet, demo Blazor WebAssembly.
. GitHub.
var arrayOfArrays = new[] {
new[] { new Interval<int>(2,5), new Interval<int>(7, 9) },
new[] { new Interval<int>(0,3), new Interval<int>(4, 6),
new Interval<int>(7, 10) },
new[] { new Interval<int>(1,4), new Interval<int>(5, 8) },
};
var intervalUtil = new IntervalUtil();
var res = intervalUtil.Intersections(arrayOfArrays);
// => [2,3], [7,8]
2 5 7 9
|--------------| |---------|
0 3 4 6 7 10
|--------------| |---------| |--------------|
1 4 5 8
|--------------| |--------------|
Result
2 3 7 8
|----| |----|
var intervalsA = new[] { new Interval<int>(1, 5), new Interval<int>(7, 10) };
var intervalsB = new[] { new Interval<int>(0, 2), new Interval<int>(3, 5),
new Interval<int>(8, 9) };
var intervalUtil = new IntervalUtil();
var res = intervalUtil.Exclude(intervalsA, intervalsB);
// => [2,3], [7,8], [9,10]
1 5 7 10
|-------------------| |--------------|
0 2 3 5 8 9
|---------| |---------| |----|
Result
2 3 7 8 9 10
|----| |----| |----|
. ASCII .
ASCII
demo Blazor WebAssembly.
β β. /. , β β, , β β - .
: β ASCIIβ ,
( ). ββ . . - . . - .
, :
,
, , .
/ , .
public class DrawerProcessor {
public void Draw(
//
Func<int, int, DrawerBlock> blockDraw,
//
Action<string, bool> onBlockDraw) {
int row = 0;
int blockIndex = 0;
var done = false;
while (!done) {
var block = blockDraw(row, blockIndex);
switch (block.Command) {
case DrawerCommand.Continue:
blockIndex = blockIndex + block.Displacement;
break;
case DrawerCommand.NewLine:
row = row + 1;
blockIndex = 0;
break;
case DrawerCommand.End:
done = true;
break;
}
onBlockDraw(block.Value, done);
}
}
}
public class DrawerBlock {
public string Value { get; set; }
public DrawerCommand Command { get; set; }
// ,
// Value
// Value 2
public int Displacement { get; set; } = 1;
}
DrawerProcessor . DrawerProcessor :
,
,
.
DrawerProcessor:
var drawer = new DrawerProcessor();
drawer.Draw(
(row, blockIndex) => {
//
if (row == 3)
return new DrawerBlock {
Command = DrawerCommand.End
};
if(blockIndex == 3)
return new DrawerBlock {
Value = Environment.NewLine,
Command = DrawerCommand.NewLine
};
return new DrawerBlock {
Value = $"[{row},{blockIndex}]",
Command = DrawerCommand.Continue
};
},
(blockStr, isEnd) => Console.Write(blockStr)
);
[0,0][0,1][0,2]
[1,0][1,1][1,2]
[2,0][2,1][2,2]
// 1. DrawerProcessor.
// -
// ( (row, blockIndex) => { .. }),
// .
, , DrawerBlock.Displacement? - 1 , :
8 11
|---------|
β11β - . β11β - , β β11β, β1β - β1β β. ? β11β : DrawerBlock.Displacement = 2.
: β11β , (, -). ( β1β - β1β), .. " ". .
:
static class Block {
public static DrawerBlock Continue(string val, int displacement = 1)
=> new() {
Command = DrawerCommand.Continue,
Value = val,
Displacement = displacement
};
public static DrawerBlock End() =>
new() { Command = DrawerCommand.End };
public static DrawerBlock NewLine() =>
new() {
Command = DrawerCommand.NewLine,
Value = Environment.NewLine
};
}
:
return new DrawerBlock {
Value = Environment.NewLine,
Command = DrawerCommand.NewLine
};
:
return Block.NewLine();
1 ( (row, blockIndex) => { .. }). , . , / - (row, blockIndex) => { .. } .
: 1 :
[0,0][0,1][0,2]
[1,0][1,1][1,2]
[2,0][2,1][2,2]
:
[ ][0,1][ ]
[1,0][ ][1,2]
[ ][2,1][ ]
(row, blockIndex) => { .. }.
: β /β - , .. β β - . β β - .
.. , (. ), . .
. (β β, β β, β β, β β) ().
// ""
DrawerBlock end(int row, int blockIndex) =>
row == 3 ? Block.End() : null;
// " "
DrawerBlock newLine(int row, int blockIndex) =>
blockIndex == 3 ? Block.NewLine() : null;
// " "
DrawerBlock brick(int row, int blockIndex) =>
Block.Continue($"[{row},{blockIndex}]");
:
public class BlockDrawer {
readonly DrawerProcessor _DrawerProcessor;
public BlockDrawer(DrawerProcessor drawerProcessor) {
_DrawerProcessor = drawerProcessor
?? throw new ArgumentNullException(nameof(drawerProcessor));
}
public void Draw(
IReadOnlyCollection<Func<int, int, DrawerBlock>> blockDrawers,
Action<string, bool> onBlockDraw) {
_DrawerProcessor.Draw(
(row, blockIndex) => {
foreach (var bd in blockDrawers) {
var block = bd(row, blockIndex);
if (block != null)
return block;
}
return
new DrawerBlock { Command = DrawerCommand.End };
},
onBlockDraw
);
}
}
:
// :
var blockDrawers = new Func<int, int, DrawerBlock>[] {
end,
newLine,
brick
};
var drawer = new DrawerProcessor();
var blockDrawer = new BlockDrawer(drawer);
blockDrawer.Draw(
blockDrawers,
(blockStr, isEnd) => Console.Write(blockStr));
, 1 - .
:
static void Main(string[] args) {
DrawerBlock end(int row, int blockIndex) => ...;
DrawerBlock newLine(int row, int blockIndex) => ...;
DrawerBlock brick(int row, int blockIndex) => ...;
//
DrawerBlock brickEmpty(int row, int blockIndex) =>
((row + blockIndex) % 2 == 0) ? Block.Continue($"[ ]") : null;
var blockDrawers = new Func<int, int, DrawerBlock>[] {
end,
newLine,
brickEmpty, // brick
brick
};
var drawer = new DrawerProcessor();
var blockDrawer = new BlockDrawer(drawer);
blockDrawer.Draw(
blockDrawers,
(blockStr, isEnd) => Console.Write(blockStr));
}
[ ][0,1][ ]
[1,0][ ][1,2]
[ ][2,1][ ]
// 2. DrawerProcessor.
// .
// main - ,
// .
: β β. . . , . , - .
2 Main. Main. . .
public interface IContextDrawerBlock<TDrawerContext> {
int Priority { get; }
DrawerBlock Draw(int row, int blockIndex, TDrawerContext context);
}
context, . , - context.RowCount:
class EndDrawer : IContextDrawerBlock<SampleDrawContext> {
public int Priority => 10;
public DrawerBlock Draw(int row, int blockIndex,
SampleDrawContext context)
=> row == context.RowCount ? Block.End() : null;
}
, :
public class ContextBlockDrawer<TDrawerContext> {
readonly IReadOnlyCollection<IContextDrawerBlock<TDrawerContext>> _BlockDrawers;
readonly BlockDrawer _Drawer;
public ContextBlockDrawer(
BlockDrawer drawer,
IReadOnlyCollection<IContextDrawerBlock<TDrawerContext>> blockDrawers) {
_Drawer = drawer ?? throw ...
_BlockDrawers = blockDrawers?.Any() == true
? blockDrawers.OrderBy(bd => bd.Priority).ToArray()
: throw ...
}
public void Draw(TDrawerContext drawerContext,
Action<string, bool> onBlockDraw) {
var drawers = _BlockDrawers.Select(bd => {
DrawerBlock draw(int row, int blockIndex) =>
bd.Draw(row, blockIndex, drawerContext);
return (Func<int, int, DrawerBlock>)draw;
})
.ToArray();
_Drawer.Draw(drawers, onBlockDraw);
}
}
:
// ContextBlockDrawer
var drawer = new DrawerProcessor();
var blockDrawer = new BlockDrawer(drawer);
var blockDrawers = new IContextDrawerBlock<SampleDrawContext>[] {
new EndDrawer(),
new EndLineDrawer(),
new BrickEmptyDrawer(),
new BrickDrawer(),
};
var ctxBlockDrawer = new ContextBlockDrawer<SampleDrawContext>(
blockDrawer,
blockDrawers);
// ContextBlockDrawer
ctxBlockDrawer.Draw(
new SampleDrawContext {
RowCount = 3,
BlockCount = 3
},
(blockStr, isEnd) => Console.Write(blockStr));
// 3. ContextBlockDrawer.
// .
// .
// ,
// - Priority.
: Priority, Priority . β β. .. ( ).
,
ContextBlockDrawer 3. ContextBlockDrawer () BlockDrawer . BlockDrawer, , () DrawerProcessor, .
:
ContextBlockDrawer -> ( )-> BlockDrawer -> -> DrawerProcessor.
ββ.
3 ContextBlockDrawer β β. ( ) : β β:
- , ( - )
- , .
: , , β β:
//
// ( )
var ctxBlockDrawer = new ContextBlockDrawer();
ctxBlockDrawer.BlockDrawer = blockDrawer;
//
// ( )
public class ContextBlockDrawer<TDrawerContext> {
...
public void Draw(TDrawerContext drawerContext,
Action<string, bool> onBlockDraw) {
...
var blockDrawer = ServiceLocator.Get<BlockDrawer>();
...
}
}
//
BlockDrawer (), ContextBlockDrawer BlockDrawer ( ):
public class ContextBlockDrawer<TDrawerContext> {
readonly IReadOnlyCollection<IContextDrawerBlock<TDrawerContext>> _BlockDrawers;
readonly BlockDrawer _Drawer;
public ContextBlockDrawer(
IReadOnlyCollection<IContextDrawerBlock<TDrawerContext>> blockDrawers) {
//
var drawer = new DrawerProcessor();
_Drawer = new BlockDrawer(drawer);
...
}
ContextBlockDrawer BlockDrawer : ContextBlockDrawer BlockDrawer, BlockDrawer. BlockDrawer( DrawerProcessor). .. , .
y x ContextBlockDrawer , :
public interface IContextDrawerBlock<TDrawerContext> {
int Priority { get; }
DrawerBlock Draw(int row, int blockIndex, TDrawerContext context);
}
Draw row blockIndex. . y :
public interface IartesianDrawerBlock<TDrawerContext> {
int Priority { get; }
DrawerBlock Draw(float x, float y, TDrawerContext context);
}
, :
class LineDrawer : IartesianDrawerBlock<artesianDrawerContext> {
public int Priority => 40;
public DrawerBlock Draw(float x, float y,
artesianDrawerContext context) {
var y1 = x; // y=x
// y1 y
// (c )
if (Math.Abs(y1 -y) <= context.Rounding)
return Block.Continue("#");
return null;
}
}
IartesianDrawerBlock ContextBlockDrawer. , βDraw(int row, int blockIndex, TDrawerContext context)β βDrawerBlock Draw(float x, float y, TDrawerContext context)β:
public class artesianDrawerAdapter<TDrawerContext> :
IContextDrawerBlock<TDrawerContext>
where TDrawerContext : IartesianDrawerAdapterContext {
readonly IartesianDrawerBlock<TDrawerContext> _cartesianDrawer;
public artesianDrawerAdapter(
IartesianDrawerBlock<TDrawerContext> cartesianDrawer) {
_cartesianDrawer = cartesianDrawer ?? throw ...
}
public int Priority => _cartesianDrawer.Priority;
public DrawerBlock Draw(int row, int blockIndex, TDrawerContext context) {
float x = blockIndex / context.Scale + context.XMin;
float y = context.YMax - row / context.Scale;
return _cartesianDrawer.Draw(x, y, context);
}
}
public interface IartesianDrawerAdapterContext {
public float Scale { get; }
public float XMin { get; }
public float YMax { get; }
}
artesianDrawerAdapter - :
// ctxBlockDrawer
var drawer = new DrawerProcessor();
var blockDrawer = new BlockDrawer(drawer);
var blockDrawers = new IartesianDrawerBlock<artesianDrawerContext>[] {
new EndDrawer(),
new EndLineDrawer(),
new LineDrawer(),
new EmptyDrawer()
}
.Select(dd =>
//
new artesianDrawerAdapter<artesianDrawerContext>(dd))
.ToArray();
var ctxBlockDrawer = new ContextBlockDrawer<artesianDrawerContext>(
blockDrawer,
blockDrawers);
// ctxBlockDrawer
ctxBlockDrawer.Draw(new artesianDrawerContext {
XMin = -2,
XMax = 30,
YMin = -2,
YMax = 8,
Scale = 5,
Rounding = 0.1F
},
(blockStr, isEnd) => Console.Write(blockStr));
: IContextDrawerBlock IartesianDrawerBlock ββ - artesianDrawerAdapter.
:
//
...
var ctxBlockDrawer = ...
var asciiDrawer =
new AsciiDrawer<artesianDrawerContext>(ctxBlockDrawer);
//
asciiDrawer
//
.OnBlockDraw((blockStr, isEnd) => Console.Write(blockStr))
.Draw(new artesianDrawerContext {
XMin = -2,
XMax = 30,
...
});
// 4. AsciiDrawer.
AsciiDrawer:
public class AsciiDrawer<TDrawerContext> {
readonly ContextBlockDrawer<TDrawerContext> _ContextBlockDrawer;
readonly Action<string, bool> _onBlockDraw;
public AsciiDrawer(
ContextBlockDrawer<TDrawerContext> contextBlockDrawer,
Action<string, bool> onBlockDraw = null) {
_ContextBlockDrawer = contextBlockDrawer ?? throw ...
_onBlockDraw = onBlockDraw;
}
public AsciiDrawer<TDrawerContext> OnBlockDraw(
Action<string, bool> onBlockDraw) {
//
// this (return this)
return new AsciiDrawer<TDrawerContext>(
_ContextBlockDrawer,
onBlockDraw);
}
public void Draw(TDrawerContext context) {
if (_onBlockDraw == null)
throw new InvalidOperationException("Use .OnBlockDraw to set up draw output");
_ContextBlockDrawer.Draw(context, _onBlockDraw);
}
}
: AsciiDrawer ββ - , . OnBlockDraw ( this). ββ .
SingleInstance
4 , ββ, IoC . AsciiDrawer.
The painter's ASCII objects do not store states, they are also βimmutableβ, which means you can safely use the same instances in different places. Including our objects can be registered in the IoC container as SingleInstance.
As a result, in the Blazor WebAssembly demo on click on the Run button, the following code:
var res = new StringBuilder();
AsciiDrw
.OnBlockDraw((blockStr, isEnd) => {
res.Append(blockStr);
if (isEnd)
// UI
Res = res.ToString();
})
.Draw(new FuncsDrawerContext {
//
Rounding = Rounding,
Scale = Scale,
XMin = Xmin,
XMax = Xmax,
YMin = Ymin,
YMax = Ymax,
// y x
Functions = funcs
});
The demo uses the following blocks:
new EndDrawer(),
new EndLineDrawer(),
new FuncsDrawer(), //
new XAxisDrawer(), // X
new YAxisDrawer(), // Y
new EmptyDrawer()
You can also think of:
a block that paints the area under the graph,
a block that displays a scale on the axes,
block that signs the intersection points of the graphs.
Conclusion
As you can see, even a school problem can be seriously confused - the main thing is to know the principles and patterns.