Hey! My name is Sergey, I am in charge of the development of the front-end for special projects at KTS . Special projects are small advertising applications, often with rather complex mechanics. In the spring of 2020, together with the VKontakte team of special projects, we came up with the concept and mechanics of the game for the 5th anniversary of Oreo in Russia.
, , - Oreo, . , ββ - , . , , . , , . ββ, ββ , , .
2020 , , . . :
, , . , , . VK Mini App - -, .
:
( 200 ).
.
:
:
1.
, , .
2 MobX-: GameStore GameUI.
GameStore , , , (, ). GameStore . ( ) .
GameUI , .
, :
<Wrapper>
<Info />
<Background />
<Tower />
<MiniTower />
</Wrapper>
display: flex direction: column-reverse. css, . , - .
. z-indexβ . 100 -10 10px . 100 , .
export const TRANSLATIONS: number[] = Array.from(new Array(100)).map(
() => (Math.random() - 0.5) * 20
);
const translation = TRANSLATIONS[index % TRANSLATIONS.length];
. react-use-gesture. api , , , . useDrag, . .
const bind = useDrag(
({ last, direction: [, dirY], vxvy: [, vy] }) => {
if (dirY === 1 && vy > 0.2 && last) {
gameStore.click();
}
},
{
axis: 'y',
filterTaps: true,
}
);
click gameStore @observable swipes ( ), update gameUi. :
// GameStore
@action.bound
click(): void {
this.swipes += this.swipePower; //
this.rootStore.wsConnect
.sendMessage(WSSendEvent.swipe, { times: 1 })
this.gameUI.update({ count: this.swipePower });
}
// GameUI
@action
update({ count }: { count: number }): void {
this.uiInteraction = true;
this.newDiffCount = count;
setTimeout(() => {
this.uiInteraction = false;
//
}, NEW_OREO_ANIMATION_TIME + 100);
}
uiInteraction , , newDiffCount , ββ . , .
transition + transform. gameStore.swipes - gameUi.newDiffCount, ββ :
<Oreo
isNew={
(i + gameUi.newDiffCount >= gameStore.swipes) && gameUi.uiInteraction
}
/>
OreoWrapper = styled.div<{ isNew?: boolean }>`
transition: all ${NEW_OREO_ANIMATION_TIME}ms linear,
opacity ${NEW_OREO_ANIMATION_TIME / 3}ms linear;
opacity: 1;
${(props) =>
props.isNew &&
css`
opacity: 0;
transform: translate(-50%, -200px);
`}
`;
! . .
2.
. . -, . -, - , , . -, (, ββ) , .
:
, , . GameUi, observable uiPosition. , . . css - ( ) translate.
useDrag react-use-gesture, , - GameUi.
, , . min-max uiPosition.
@action
moveGame(deltaY: number): void {
if (Math.abs(deltaY) > 0) {
this.uiPosition = Math.min(
Math.max(0, this.uiPosition + deltaY),
Math.max(
0,
this.game.swipes * OREO_HEIGHT_PX -
windowHeight / 3
)
);
this.trackLastOreo =
this.towerHeight - this.uiPosition < windowHeight;
}
}
trackLastOreo , . , , - .
uiPosition @computed GameUi . . , - :
get miniTowerPosition(): number {
if (this.towerHeight === 0) {
return 0;
}
const uiPositionPercent = this.uiPosition / this.towerHeight;
return uiPositionPercent * this.miniTowerHeight;
}
, , - , .
:
const [{ y }, set] = useSpring(() => ({
y: gameUi.uiPosition,
}));
<Tower
style={{
transform: y.to(
(v: number) => `translate3d(0, ${v}px, 0)`
),
}}
>
react-spring , , , css . .
3.
, . , , . - , , .
- , , .
, React-: react-virtualized react-virtuoso.
, , , .
, N + , , .
, .
GameUI . - , . - + , , .
, . , . 100 80% :
// GameUi
export const OVERSCAN = 100;
export const OVERSCAN_THRESHOLD = OVERSCAN * 0.8;
@action.bound
_updateVisibleIndexesImmediately = (): void => {
const minVisibleIndex = Math.max(
0,
Math.floor(this.uiPosition / OREO_HEIGHT_PX)
);
const maxVisibleIndex = Math.min(
this.game.swipes,
Math.floor(
(this.uiPosition + this.rootStore.uiStore.windowHeight) / OREO_HEIGHT_PX
)
);
const [cachedMin, cachedMax] = this.cachedVisibleIndexes;
if (
(minVisibleIndex >= 0 &&
minVisibleIndex - OVERSCAN_THRESHOLD < cachedMin) ||
(maxVisibleIndex <= this.game.swipes &&
maxVisibleIndex + OVERSCAN_THRESHOLD > cachedMax)
) {
this.cachedVisibleIndexes = [
Math.max(0, minVisibleIndex - OVERSCAN),
Math.min(maxVisibleIndex + OVERSCAN, this.game.swipes),
];
}
};
(, ), .
:
const [minVisibleIndex, maxVisibleIndex] = gameUi.cachedVisibleIndexes;
const oreosBlock = useMemo(() => {
const oreos = [];
for (let i = minVisibleIndex; i < maxVisibleIndex; i += 1) {
oreos.push(
<Oreo
fillingId={gameStore.getCookieFiling(i)}
isNew={
(i + gameUi.newDiffCount >= gameStore.swipes) && gameUi.uiInteraction
}
index={i}
key={i}
/>
);
}
return oreos;
}, [minVisibleIndex, maxVisibleIndex]);
ββ . β β .
@computed
get invisibleHeight(): number {
const [minIndex] = this.cachedVisibleIndexes;
return minIndex * OREO_HEIGHT_PX;
}
<Tower
style={{
marginBottom: `${gameUi.invisibleHeight}px`,
transform: y.to(
(v: number) => `translate3d(0, ${v}px, 0)`
),
}}
>
, , , , , , DOM.
! , β¦ ?
4.
, β¦ . , :
. , margin-bottom translate :
margin-bottom: 3.99978e+07px;
transform: translate3d(0px, 3.99998e+07px, 0px);
( , ?), : css-, , . , .
, . , , , , . .
GameUI @computed , . ( - 1-2 ), :
@computed
get totalUiTowerBlocks(): number {
return Math.ceil(this.game.swipes / 1000000);
}
, , + 1. . baseHeight - ( ), basePosition - .
// TowerBlock
if (index === total) {
return oreos; //
}
return (
<Tower
style={{
marginBottom: `${baseHeight / total + (index === 0 ? 50 : 0)}px`,
transform: basePosition.to(
(v: number) => `translate3d(0, ${v / total}px, 0)`
),
}}
>
<TowerBlock
oreos={oreos}
total={total}
index={index + 1}
baseHeight={baseHeight}
basePosition={basePosition}
/>
</TowerWrapper>
);
marginBottom translate , , .
ββ .
5.
-, :
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, 3 -, . , , , , -, - , . , ( translate ).
ββ , ( ). , . .
get currentScreenPx(): number {
const currentPointerSwipes = this.uiPosition / OREO_HEIGHT_PX;
const currentLevel = getCurrentLevelBySwipes(currentPointerSwipes);
const passedSwipes = currentPointerSwipes - currentLevel.swipes;
const startProgress = Math.min(
1,
passedSwipes / currentLevel.startSwipesRequired
);
const mainProgress = Math.max(
0,
(passedSwipes - currentLevel.startSwipesRequired) /
currentLevel.mainSwipesRequired
);
return (
startProgress * currentLevel.startScreenHeight +
mainProgress * currentLevel.mainScreenHeight +
currentLevel.startPositionPx
);
}
, .
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6.
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, react-spring css . . . , css- :)
ββ gameUi -.
, .
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, , !