Spell Checking in Qt Applications

This article describes how to add a spellcheck highlighting spelling incorrect words to your Qt application and the ability to replace them with more suitable variants. The hunspell dictionary is used for this .





To highlight spelling incorrect words, the modified QSyntaxHighlighter class is used , and the modified QTextEdit class is used to display and enter text .





First of all, since we are working with the hunspell library , we need to include it. To do this, add the line to the .pro file: LIBS + = -lhunspell .





Next, let's create our own classes inherited from QSyntaxHighlighter and QTextEdit .





Classes.h header file:





#ifndef CLASSES_H
#define CLASSES_H
#include <QSyntaxHighlighter>
#include <QTextEdit>
 
class SpellingHighlighter : public QSyntaxHighlighter //    
{
    Q_OBJECT
    
public:
    SpellingHighlighter(QTextEdit *parent) :QSyntaxHighlighter(parent) {}
    
protected:
    virtual void highlightBlock(const QString &text) override;
};

class BodyTextEdit : public QTextEdit //      
{
    Q_OBJECT
    
public:
    BodyTextEdit(QWidget* parent = 0);
    
    
public slots:
    void openCustomMenu(QPoint);
    void correctWord(QAction * act);
    
protected:
    SpellingHighlighter * m_highLighter;
};
#endif // CLASSES_H
      
      



We will highlight words that are not contained in the dictionary, and when calling the context menu, we will offer possible replacement options. This function is based on an article found on the Internet.





// correct -    , getSuggests -     
QStringList suggestCorrections(const QString &word, bool &correct, bool getSuggests = false)
{
    static Hunspell * m_hunSpell = new Hunspell("/usr/share/hunspell/ru_RU.aff", "/usr/share/hunspell/ru_RU.dic");//    debian
    static QString  encoderStr = QString::fromLatin1( m_hunSpell->get_dic_encoding());//    ,  KOI8-R 
    static QTextCodec * m_codec = QTextCodec::codecForName(encoderStr.toLatin1().constData());

    correct = m_hunSpell->spell(m_codec->fromUnicode(word).constData()) != 0; //       
    if (getSuggests == false)
        return QStringList();
    QStringList suggestions;
    char **suggestWordList = NULL;

    try {
        // Encode from Unicode to the encoding used by current dictionary
        int count = m_hunSpell->suggest(&suggestWordList, m_codec->fromUnicode(word).constData());//    
        QString lowerWord = word.toLower();

        for (int i = 0; i < count; ++i) {
            QString suggestion = m_codec->toUnicode(suggestWordList[i]);
            suggestions << suggestion;
            free(suggestWordList[i]);
        }
    }
    catch(...)
    {
        qDebug() <<"Error keyword";
    }
    return suggestions;
}

      
      



All that remains is to define the classes and use this function wisely:





#include <QSyntaxHighlighter>
#include <QCompleter>
#include <QTextCodec>
#include <QAction>
#include <QTextEdit>
#include <QMenu>
#include "hunspell/hunspell.hxx" // from package libhunspell-dev
#include <QDebug>
#include "classes.h"

//    
QStringList suggestCorrections(const QString &word, bool &correct, bool getSuggests = false)
{
    static Hunspell * m_hunSpell = new Hunspell("/usr/share/hunspell/ru_RU.aff", "/usr/share/hunspell/ru_RU.dic");
    static QString  encoderStr = QString::fromLatin1( m_hunSpell->get_dic_encoding());
    static QTextCodec * m_codec = QTextCodec::codecForName(encoderStr.toLatin1().constData());

    correct = m_hunSpell->spell(m_codec->fromUnicode(word).constData()) != 0;
    if (getSuggests == false)
        return QStringList();
    QStringList suggestions;
    char **suggestWordList = NULL;

    try {
        // Encode from Unicode to the encoding used by current dictionary
        int count = m_hunSpell->suggest(&suggestWordList, m_codec->fromUnicode(word).constData());
        QString lowerWord = word.toLower();

        for (int i = 0; i < count; ++i) {
            QString suggestion = m_codec->toUnicode(suggestWordList[i]);
            suggestions << suggestion;
            free(suggestWordList[i]);
        }
    }
    catch(...)
    {
        qDebug() <<"Error keyword";
    }
    return suggestions;
}

//    
void SpellingHighlighter::highlightBlock(const QString &text)
{
    QStringList list = text.split(QRegExp("\\s+"), QString::KeepEmptyParts);//    
    QTextCharFormat spellingFormat;//      
    spellingFormat.setUnderlineStyle(QTextCharFormat::SpellCheckUnderline);
    spellingFormat.setUnderlineColor(Qt::red);
    int count_word = list.size();
    int pointer = 0;
    for (int i= 0; i< count_word; i++)
    {
        bool correct = false;
        QString sect = text.section(QRegExp("\\s+"), i, i, QString::SectionIncludeLeadingSep);
        sect.remove(QRegExp("[,!?&*|]"));//   
        suggestCorrections(sect, correct);//   
        if (!correct)
        {
            setFormat(pointer, sect.length(),spellingFormat);
        }
        pointer += sect.length();
    }
};


BodyTextEdit::BodyTextEdit(QWidget* parent )
:
QTextEdit(parent)
{
    this->setContextMenuPolicy(Qt::CustomContextMenu);
    m_highLighter = new SpellingHighlighter(this);
    connect(this, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(openCustomMenu(QPoint)));
}

//      
void BodyTextEdit::openCustomMenu(QPoint pos)
{
    QMenu* popupmenu = this->createStandardContextMenu();
    QTextCursor cursor = this->textCursor();
    cursor.select(QTextCursor::WordUnderCursor);
    this->setTextCursor(cursor);
    if (this->textCursor().hasSelection())
    {
        QString text = this->textCursor().selectedText();
        bool correct = false;
        QStringList suggest = suggestCorrections(text, correct, true);
        auto firstAction = popupmenu->actions().first();
        if (!correct)
        {
            QList<QAction*> addedActions;
            for (auto word  : suggest)
            {
                QAction * act = new QAction(word, popupmenu);
                act->setData(word);
                addedActions.append(act);
            }
            popupmenu->insertActions(firstAction, addedActions);
            connect(popupmenu, SIGNAL(triggered(QAction*)), this, SLOT(correctWord(QAction*)));
        }
    }
    popupmenu->exec(this->mapToGlobal(pos));
    delete popupmenu;
}

//     
void BodyTextEdit::correctWord(QAction *act)
{
    if (act->data().isNull())
        return;
    QString word = act->data().toString();
    QTextCursor cursor = this->textCursor();
    cursor.beginEditBlock();

    cursor.removeSelectedText();
    cursor.insertText(word);
    cursor.endEditBlock();
}

      
      



Conclusion:

Thus, in about 150 lines of code, you will have a spell-checking functionality that can be used in your Qt applications with a minimum of dependencies.








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