So, you are still interested in the assembler, maybe for writing some programs for cortex-m0 in order to fit more, or maybe for writing some modules for programs in another language, you will have a huge number of options where you can do this - all known environments support this capability ...
True, after some time, you will understand all the complexity of writing code in such editors, simply because such editors usually do not offer anything more than highlighting commands, well, textual hints are still possible when typing, and the hints are from the typed text, often generally useless. because they do not take into account the context at all, the advantage is the complexity of the work if the project also implies several files - then it comes to the understanding that the editor for the assembler should still be different.
If you had such an experience, then you already understand what I am writing about and what ultimately prompted me to write an editor more adapted to real needs.
added as requested from comments: Windows app launcher platform
So, let's fix it right away:
what I wrote is an editor for myself, and this or that functionality was implemented precisely from those ideas that I selected for myself
I will gladly write in assembler in any other editor, as soon as I find it, if it has more functionality than in the editor I implemented
since the editor is written independently, then this very functionality I still add, expand, change, and even remove
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Well, on the YouTube channel (GNU ARM ASM EDITOR playlist) you can watch a video about a particular functionality of the editor, although there are no training videos there yet, although it is planned.
If you are still interested, subscribe, then there will be articles on where to start creating a project, I remember earlier they wrote a flashing light in a notebook, now we will write it in the editor.