With the advancement of technology and the improvement of hardware in PCs and consoles, game developers have the opportunity to create giant open worlds filled with a huge amount of content. But this does not mean at all that the impressive size of the locations automatically makes games interesting. Vladimir Semykin, a game design enthusiast, spoke especially for Netology about the principles of creating exciting open worlds.
The developers of the open-world race Fuel, released in 2009, boasted that the game's map was 14,000 square kilometers. In fact, this made little sense - there were very few activities on this territory, which is why most of the passage was spent on meaningless trips through lifeless forests, fields and deserts.
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