Vivid UI

The first thing that the user sees is the UI of the application. And in mobile development, most of the challenges are associated with its construction, and most of the time the developer spends on the  cheesecake  layout and logic of the presentation layer. There are many approaches to solving these problems in the world. Some of what we'll cover is likely already in use in the industry. But we tried to put together some of them, and we are sure that it will be useful to you.





At the start of the project, we wanted to come to such a process of developing features in order to make as few changes as possible to the code while maximally meeting the wishes of the designers, as well as to have at hand a wide range of tools and abstractions to deal with the boilerplate.





This article will be useful for those who want to spend less time on routine layout processes and repetitive logic for processing screen states.





Declarative UI style

View modifiers aka decorator

Starting development, we decided to organize the construction of UI components as flexibly as possible with the ability to assemble something from ready-made parts right on the spot.





For this, we decided to use decorators: they correspond to our idea of ​​simplicity and reusability of code.





Decorators are a closure structure that extends the functionality of the view without the need for inheritance.





public struct ViewDecorator<View: UIView> {

    let decoration: (View) -> Void

    func decorate(_ view: View) {
        decoration(view)
    }

}

public protocol DecoratableView: UIView {}

extension DecoratableView {

    public init(decorator: ViewDecorator<Self>) {
        self.init(frame: .zero)
        decorate(with: decorator)
    }

    @discardableResult
    public func decorated(with decorator: ViewDecorator<Self>) -> Self {
        decorate(with: decorator)
        return self
    }

    public func decorate(with decorator: ViewDecorator<Self>) {
        decorator.decorate(self)
        currentDecorators.append(decorator)
    }

    public func redecorate() {
        currentDecorators.forEach {
            $0.decorate(self)
        }
    }

}
      
      



Why we didn't use subclasses:





  • They are difficult to chain;





  • There is no way to drop the functionality of the parent class;





  • Should be described separately from the context of use (in a separate file)





UI .





.





static var headline2: ViewDecorator<View> {
    ViewDecorator<View> {
        $0.decorated(with: .font(.f2))
        $0.decorated(with: .textColor(.c1))
    }
}
      
      



, .





private let titleLabel = UILabel()
        .decorated(with: .headline2)
        .decorated(with: .multiline)
        .decorated(with: .alignment(.center))
      
      



, , .





.





:





private let fancyLabel = UILabel(
    decorator: .text("?? ???‍?   ???"))
    .decorated(with: .cellTitle)
    .decorated(with: .alignment(.center))
      
      



:





private let fancyLabel: UILabel = {
   let label = UILabel()
   label.text = "???? ? ???‍?"
   label.numberOfLines = 0
   label.font = .f4
   label.textColor = .c1
   label.textAlignment = .center

   return label
}()
      
      



β€” 9 4. .





navigation bar , :





navigationController.navigationBar
                        .decorated(with: .titleColor(.purple))
                        .decorated(with: .transparent)
      
      



:





static func titleColor(_ color: UIColor) -> ViewDecorator<UINavigationBar> {
    ViewDecorator<UINavigationBar> {
        let titleTextAttributes: [NSAttributedString.Key: Any] = [
            .font: UIFont.f3,
            .foregroundColor: color
        ]
        let largeTitleTextAttributes: [NSAttributedString.Key: Any] = [
            .font: UIFont.f1,
            .foregroundColor: color
        ]

        if #available(iOS 13, *) {
            $0.modifyAppearance {
                $0.titleTextAttributes = titleTextAttributes
                $0.largeTitleTextAttributes = largeTitleTextAttributes
            }
        } else {
            $0.titleTextAttributes = titleTextAttributes
            $0.largeTitleTextAttributes = largeTitleTextAttributes
        }
    }
}
      
      



static var transparent: ViewDecorator<UINavigationBar> {
    ViewDecorator<UINavigationBar> {
        if #available(iOS 13, *) {
            $0.isTranslucent = true
            $0.modifyAppearance {
                $0.configureWithTransparentBackground()
                $0.backgroundColor = .clear
                $0.backgroundImage = UIImage()
            }
        } else {
            $0.setBackgroundImage(UIImage(), for: .default)
            $0.shadowImage = UIImage()
            $0.isTranslucent = true
            $0.backgroundColor = .clear
        }
    }
}
      
      



:

















  • navigation bar





override var navigationBarDecorators: [ViewDecorator<UINavigationBar>] {
    [.withoutBottomLine, .fillColor(.c0), .titleColor(.c1)]
}
      
      



  • : , .





  • - : , .





HStack, VStack

, , , , . , .





, iOS .   , .





, .





- anchors.





[expireDateTitleLabel, expireDateLabel, cvcCodeView].forEach {
    view.addSubview($0)
    $0.translatesAutoresizingMaskIntoConstraints = false
}

NSLayoutConstraint.activate([
    expireDateTitleLabel.topAnchor.constraint(equalTo: view.topAnchor),
    expireDateTitleLabel.leftAnchor.constraint(equalTo: view.leftAnchor),

    expireDateLabel.topAnchor.constraint(equalTo: expireDateTitleLabel.bottomAnchor, constant: 2),
    expireDateLabel.leftAnchor.constraint(equalTo: view.leftAnchor),
    expireDateLabel.bottomAnchor.constraint(equalTo: view.bottomAnchor),

    cvcCodeView.leftAnchor.constraint(equalTo: expireDateTitleLabel.rightAnchor, constant: 44),
    cvcCodeView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
    cvcCodeView.rightAnchor.constraint(equalTo: view.rightAnchor)
])
      
      



, UIStackView .





let stackView = UIStackView()
stackView.alignment = .bottom
stackView.axis = .horizontal
stackView.layoutMargins = .init(top: 0, left: 16, bottom: 0, right: 16)
stackView.isLayoutMarginsRelativeArrangement = true

let expiryDateStack: UIStackView = {
    let stackView = UIStackView(
        arrangedSubviews: [expireDateTitleLabel, expireDateLabel]
    )
    stackView.setCustomSpacing(2, after: expireDateTitleLabel)
    stackView.axis = .vertical
    stackView.layoutMargins = .init(top: 8, left: 0, bottom: 0, right: 0)
    stackView.isLayoutMarginsRelativeArrangement = true
    return stackView
}()

let gapView = UIView()
gapView.setContentCompressionResistancePriority(.defaultLow, for: .horizontal)
gapView.setContentHuggingPriority(.defaultLow, for: .horizontal)

stackView.addArrangedSubview(expiryDateStack)
stackView.addArrangedSubview(gapView)
stackView.addArrangedSubview(cvcCodeView)
      
      



, . . , WWDC SwiftUI. , Apple ! , , .





view.layoutUsing.stack {
    $0.hStack(
        alignedTo: .bottom,
        $0.vStack(
            expireDateTitleLabel,
            $0.vGap(fixed: 2),
            expireDateLabel
        ),
        $0.hGap(fixed: 44),
        cvcCodeView,
        $0.hGap()
    )
}
      
      



, SwiftUI





var body: some View {
    HStack(alignment: .bottom) {
        VStack {
            expireDateTitleLabel
            Spacer().frame(width: 0, height: 2)
            expireDateLabel
        }
        Spacer().frame(width: 44, height: 0)
        cvcCodeView
        Spacer()
    }
}
      
      



iOS- UITableView UICollectionView. , . , . : , . .





, . .





private let listAdapter = VerticalListAdapter<CommonCollectionViewCell>()
private let collectionView = UICollectionView(
    frame: .zero,
    collectionViewLayout: UICollectionViewFlowLayout()
)
      
      



.





func setupCollection() {
    listAdapter.heightMode = .fixed(height: 8)
    listAdapter.setup(collectionView: collectionView)
    listAdapter.spacing = Constants.pocketSpacing
    listAdapter.onSelectItem = output.didSelectPocket
}
      
      



. .





listAdapter.reload(items: viewModel.items)
      
      



, .





:





  • (UITableView -> UICollectionView).









  • ,









  • ,





, : , , , .





.





Shimmering Views

. (shimmering views).





- , UI .





, view, , .





, , .





SkeletonView, :





func makeStripAnimation() -> CAKeyframeAnimation {
    let animation = CAKeyframeAnimation(keyPath: "locations")

    animation.values = [
        Constants.stripGradientStartLocations,
        Constants.stripGradientEndLocations
    ]
    animation.repeatCount = .infinity
    animation.isRemovedOnCompletion = false

    stripAnimationSettings.apply(to: animation)

    return animation
}
      
      



:





protocol SkeletonDisplayable {...}

protocol SkeletonAvailableScreenTrait: UIViewController, SkeletonDisplayable {...}

extension SkeletonAvailableScreenTrait {

    func showSkeleton(animated: Bool = false) {
        addAnimationIfNeeded(isAnimated: animated)

        skeletonViewController.view.isHidden = false

        skeletonViewController.setLoading(true)
    }

    func hideSkeleton(animated: Bool = false) {
        addAnimationIfNeeded(isAnimated: animated)

        skeletonViewController.view.isHidden = true

        skeletonViewController.setLoading(false)
    }

}
      
      



, . :





setupSkeleton()
      
      



Smart skeletons

, , . , . .





- UI : , , , -:





public protocol SkeletonDrivenLoadableView: UIView {

    associatedtype LoadableSubviewID: CaseIterable

    typealias SkeletonBone = (view: SkeletonBoneView, excludedPinEdges: [UIRectEdge])

    func loadableSubview(for subviewId: LoadableSubviewID) -> UIView

    func skeletonBone(for subviewId: LoadableSubviewID) -> SkeletonBone

}
      
      



, , .





extension ActionButton: SkeletonDrivenLoadableView {

    public enum LoadableSubviewID: CaseIterable {
        case icon
        case title
    }

    public func loadableSubview(for subviewId: LoadableSubviewID) -> UIView {
        switch subviewId {
        case .icon:
            return solidView
        case .title:
            return titleLabel
        }
    }

    public func skeletonBone(for subviewId: LoadableSubviewID) -> SkeletonBone {
        switch subviewId {
        case .icon:
            return (ActionButton.iconBoneView, excludedPinEdges: [])
        case .title:
            return (ActionButton.titleBoneView, excludedPinEdges: [])
        }
    }

}
      
      



UI :





actionButton.setLoading(isLoading, shimmering: [.icon])
// or
actionButton.setLoading(isLoading, shimmering: [.icon, .title])
// which is equal to
actionButton.setLoading(isLoading)
      
      



, , , , .





, , . , .





, , , .





:





final class ScreenStateMachine: StateMachine<ScreenState, ScreenEvent> {

    public init() {
        super.init(state: .initial,
           transitions: [
               .loadingStarted: [.initial => .loading, .error => .loading],
               .errorReceived: [.loading => .error],
               .contentReceived: [.loading => .content, .initial => .content]
           ])
    }

}
      
      



.





class StateMachine<State: Equatable, Event: Hashable> {

    public private(set) var state: State {
        didSet {
            onChangeState?(state)
        }
    }

    private let initialState: State
    private let transitions: [Event: [Transition]]
    private var onChangeState: ((State) -> Void)?

    public func subscribe(onChangeState: @escaping (State) -> Void) {
        self.onChangeState = onChangeState
        self.onChangeState?(state)
    }

    @discardableResult
    open func processEvent(_ event: Event) -> State {
        guard let destination = transitions[event]?.first(where: { $0.source == state })?.destination else {
            return state
        }
        state = destination
        return state
    }

    public func reset() {
        state = initialState
    }
  
}
      
      



, .





func reloadTariffs() {
   screenStateMachine.processEvent(.loadingStarted)
   interactor.obtainTariffs()
}
      
      



, - .





protocol ScreenInput: ErrorDisplayable,
                      LoadableView,
                      SkeletonDisplayable,
                      PlaceholderDisplayable,
                      ContentDisplayable
      
      



, :

























state machine :





final class DogStateMachine: StateMachine&lt;ConfirmByCodeResendingState, ConfirmByCodeResendingEvent> {

    init() {
        super.init(
            state: .laying,
            transitions: [
                .walkCommand: [
                    .laying => .walking,
                    .eating => .walking,
                ],
                .seatCommand: [.walking => .sitting],
                .bunnyCommand: [
                    .laying => .sitting,
                    .sitting => .sittingInBunnyPose
                ]
            ]
        )
    }

}
      
      



, ? .





public extension ScreenStateMachineTrait {

    func setupScreenStateMachine() {
        screenStateMachine.subscribe { [weak self] state in
            guard let self = self else { return }

            switch state {
            case .initial:
                self.initialStateDisplayableView?.setupInitialState()
                self.skeletonDisplayableView?.hideSkeleton(animated: false)
                self.placeholderDisplayableView?.setPlaceholderVisible(false)
                self.contentDisplayableView?.setContentVisible(false)
            case .loading:
                self.skeletonDisplayableView?.showSkeleton(animated: true)
                self.placeholderDisplayableView?.setPlaceholderVisible(false)
                self.contentDisplayableView?.setContentVisible(false)
            case .error:
                self.skeletonDisplayableView?.hideSkeleton(animated: true)
                self.placeholderDisplayableView?.setPlaceholderVisible(true)
                self.contentDisplayableView?.setContentVisible(false)
            case .content:
                self.skeletonDisplayableView?.hideSkeleton(animated: true)
                self.placeholderDisplayableView?.setPlaceholderVisible(false)
                self.contentDisplayableView?.setContentVisible(true)
            }
        }
    }

    private var skeletonDisplayableView: SkeletonDisplayable? {
        view as? SkeletonDisplayable
    }

    // etc.
}

      
      



.





.





, , , .





.





.





struct ErrorViewModel {
    let title: String
    let message: String?
    let presentationStyle: PresentationStyle
}

enum PresentationStyle {
    case alert
    case banner(
        interval: TimeInterval = 3.0,
        fillColor: UIColor? = nil,
        onHide: (() -> Void)? = nil
    )
    case placeholder(retryable: Bool = true)
    case silent
}
      
      



ErrorDisplayable:





public protocol ErrorDisplayable: AnyObject {

    func showError(_ viewModel: ErrorViewModel)

}
      
      



public protocol ErrorDisplayableViewTrait: UIViewController, ErrorDisplayable, AlertViewTrait {}
      
      



.





public extension ErrorDisplayableViewTrait {

    func showError(_ viewModel: ErrorViewModel) {
        switch viewModel.presentationStyle {
        case .alert:
            // show alert
        case let .banner(interval, fillColor, onHide):
            // show banner
        case let .placeholder(retryable):
            // show placeholder
        case .silent:
            return
        }
    }

}
      
      



, . , . , .





extension APIError: ErrorViewModelConvertible {

    public func viewModel(_ presentationStyle: ErrorViewModel.PresentationStyle) -> ErrorViewModel {
        .init(
            title: Localisation.network_error_title,
            message: message,
            presentationStyle: presentationStyle
        )
    }

}

extension CommonError: ErrorViewModelConvertible {

    public func viewModel(_ presentationStyle: ErrorViewModel.PresentationStyle) -> ErrorViewModel {
        .init(
            title: title,
            message: message,
            presentationStyle: isSilent ? .silent : presentationStyle
        )
    }

}
      
      



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