Hello, Habr! This is the second article on the development of my project ALT CITY: Online, the essence of which can be briefly described as “ GTA Online for mobile devices ”. If you have not read the first part, then it is here .
In the second part: the main difficulties of developing an open world game on Unity, how more than 9000 players appeared waiting for the game, the first meeting with the hate and the launch of the game testing . I invite you to relive with me all these events that have taken place over the past 4 months.
Reaction to a previous article
As someone who has never written an article before, I was delighted with the response to the first article. On Habré, she collected almost 13k views, and on DTF - 7k. Moreover, the article even got into the AppTractor digest. Considering that I read it often, it was a pleasant surprise to find my article there:
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