So what should be the ideal chess?

So what should the ideal chess be like?

As is already customary on Habré, I saw the article " What Ideal Chess Can Be ", wanted to write a comment, but realized that it was a bit too much and decided to write an article.





To understand what ideal chess can be, you must first understand what is wrong with current (classical) chess. Let's try to formulate the disadvantages not only of the gameplay as such, but also the disadvantages associated with the psychological perception of what happens during the game.





Objective problems

1. Inventory problem when changing rules.





2. Endless draws achieved in one way or another.





3. Opening theory, due to which the game of modern chess is reduced to memorizing long variations, which in turn often lead to a draw.





Subjective problems (associated with the psychology of perception)

1. Pat. (as a problem related to the psychology of perception)





2. Not enough material for the mat.





3. Problems associated with too strong changes in the rules.





It is advisable to solve any problems so as not to produce new problems. Based on this premise, let's try to solve the current problems of chess.





1. As they say, let's start in order!

I don't know how many chessboards and pieces to them are in the world. I believe that we can talk about dozens, maybe hundreds of millions of sets and no one will change them, even if we offer an ideal game on a 10x10 board with the addition of new pieces.





So, Capablanca's chess is wonderful, and maybe in the days of Capablanca the amount of inventory was much less, and such a revolution could at least try to be carried out, but now, if it makes sense to change the rules of the game, then only with the preservation of the existing chess inventory.





So we decided. The boards remain 8x8. The figures are the same.





2. Draws

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