SwiftUI application in the AppStore - development difficulties

SwiftUI is a young and not yet fully explored technology. On the one hand, there is a lot of space for creativity and exploration, and on the other, uncertainty, instability and problems.





Is it as easy to write in SwiftUI as shown at WWDC? I will tell you about the difficulties that I personally encountered while writing my own application. It is written entirely in SwiftUI and is available in the App Store .





What problems can you encounter during development? Let's figure it out.





View

, . MVI, . MVI MVI SwiftUI –





:





@ObservedObject @StateObject

MVI , , Intent. View Intent .





struct ContentView: View {

    @ObservedObject var intent: ContentIntent

    var body: some View {
        Text("Hello, world!")
    }
}
      
      



@ObservableObject , , View, , , , UI .





.





View SwiftUI — View, , init . , View , View, , .





, View .





// MARK: - Screen ContentView
struct ContentView: View {

    @State var isNextScreenVisible = false
    @State var seconds = "0"

    var body: some View {
        NavigationView {
            VStack(spacing: 16) {
                Text("Seconds: \(seconds)")
                NavigationLink("Next screen", destination: NextView(), isActive: $isNextScreenVisible)
            }
        }.onAppear {
            Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { timer in
                self.seconds = String(Int(Date().timeIntervalSince1970) % 60)
            }
        }
    }
}

// MARK: - Scren NextView
struct NextView: View {

    @ObservedObject var intent: NextIntent

    init() {
        intent = ContentIntent()

        print("init NextView")
    }

    var body: some View {
        Text("Hello Weold!")
    }

      
      



NextView, . :





init NextView
init NextView
init NextView
init NextView
init NextView
init NextView
init NextView
init NextView
init NextView
      
      







init, View , ( Intent), , . , . . .





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, Intent , @StateObject; Intent, Intent . @StateObject Singleton, .





, Intent , @StateObject, init Intent .









@StateObject iOS 14.





@ObservedObject, Singleton?

, .





struct ContentView: View {

    @ObservedObject var intent: ContentInten

    init() {
        self.intent = ContentInten.shared
        let model = ContentModel()
        self.intent.update(model: model)
    }
    
    var body: some View {
        Text("Hello, world!")
    }

      
      



, :





  1. Intent ( , , . .)





  2. Singleton  





  3. , Singleton . 





SwiftUI iOS 14 , , iOS 14 SwiftUI.





@StateObject init View

. Intent View. , , , .





struct ContentView: View {

    @StateObject var intent: ContentInten

    var body: some View {
        Text("Hello, world!")
    }

    static func build() -> some View {
        let model = ContentModel()
        let intent = ContentInten(model: model)
        return ContentView(intent: intent)
    }

      
      







, iOS 13.





onAppear onDisappear

, View , , View . , onAppear onDisappear , . . . 









struct ContentView: View {

    @State var isVisibleHomeScreen = false

    var body: some View {
        NavigationView {
            VStack {
                Text("Hello, world!")

                NavigationLink(destination: Text("Screen Home"),
                               isActive: $isVisibleHomeScreen,
                               label: { Text("Open screen") })
            }.onAppear {
                print("onAppear was called")
            }.onDisappear {
                print("onDisappear was called")
            }
        }
    }

      
      



NavigationView . :





onDisappear was called
onAppear was called
      
      







, NavigationView , , . onAppear onDisappear . - .





SwiftUI? , , UIKit . , SwiftUI. , , , . , , WWDC. , "some View". 





, , MVI. , , , , .





Router
//  ContentRouter.swift
//
//  Copyright © 2020 Vyacheslav Ansimov. All rights reserved.
//
import SwiftUI
import Combine

// MARK: - Realization
struct ContentRouter: View {

    enum ScreenType {
        case sheetScreen(value: String)
        case navigationScreen(value: String)
        case exit
    }

    private class ScreenTypeHolder: ObservableObject {
        @Published var type: ScreenType?
    }

    // API
    let screen: PassthroughSubject<ScreenType, Never>

    // private
    @Environment(\.presentationMode) private var presentationMode
    @StateObject private var screenType = ScreenTypeHolder()

    // Life cycle
    var body: some View {
        displayView().onReceive(screen) { self.screenType.type = $0 }
    }

    private func displayView() -> some View {
        let isVisible = Binding<Bool>(get: { screenType.type != nil },
                                      set: { if !$0 { screenType.type = nil } })
        // Screens
        switch screenType.type {
        case .sheetScreen(let value):
            return AnyView(
                Spacer().sheet(isPresented: isVisible) {
                    Text(value)
                }
            )

        case .navigationScreen(let value):
            return AnyView (
                NavigationLink("", destination: Text(value), isActive: isVisible)
            )

        case .exit:
            presentationMode.wrappedValue.dismiss()
            return AnyView(EmptyView())

        case .none:
            return AnyView(EmptyView())
        }
    }
}

// MARK: - Example
struct ContentRouter_Previews: PreviewProvider {
    static let routeSubject = PassthroughSubject<ContentRouter.ScreenType, Never>()

    static var previews: some View {
        NavigationView {
            VStack {
                Button(action: {
                    self.routeSubject.send(.sheetScreen(value: "Hello World!"))
                }, label: { Text("Display Sheet Screen") })

                Button(action: {
                    self.routeSubject.send(.navigationScreen(value: "Hello World!"))
                }, label: { Text("Display NavigationLink Screen") })
            }
            .overlay(ContentRouter(screen: routeSubject))
        }
    }
}
      
      







Property wrapper (State, Binding, ObservedObject .) SwiftUI UI.





. , ObservableObject View





// MARK: Model
class ContentModel: ObservableObject {
    @Publised var title = "Hello World!"
}

// MARK: View
struct ContentView: View {

    @ObservedObject var model:  ContentModel

    var body: some View {
        Text(model.title)
    }
}
      
      



, ? .





Intent. , View.





// MARK: View
struct ContentView: View {

  @StateObject var intent:  ContentIntent

  var body: some View {
      Text(intent.model .title).onAppear {
          self.intent.onAppear()
      }
  }
}

// MARK: Intent
class ContentIntent {

  let model:  ContentModel

  ... 

  func onAppear() {
    model.title = "Hello World!"
  }
}

// MARK: Model
class ContentModel: ObservableObject {
  @Published var title = "Loaded"
}
      
      



, UI Text "Loaded", .





let model: ContentModel
      
      



 





@Published var model: ContentModel
      
      



. ObservableObject Model Intent , - , View. 





, View Model - , Intent . , Intent ObservableObject. 





import Combine

class ContentIntent: ObservableObject {

    let model: ContentModel
    private var cancellable: Set<AnyCancellable> = []

    init(model: ContentModel) {
        self.model = model
        cancellable.insert(model.objectWillChange.sink { [weak self] in
           self?.objectWillChange.send()
        })
    }

    ...
}
      
      



Model - , objectWillChange, Intent , Model . Intent objectWillChange.send(), View .





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, UIKit, SwiftUI. SwiftUI . . , , .





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  • UIPageControll. SwiftUI - TabBar, , UIPageControll.





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! . . , , . , Apple . 





SwiftUI?





Definitely not. There will be problems with the implementation of designs, there will be architectural difficulties. Since the technology is fresh, there will be a lot of research and problems to deal with. On the other hand, the speed of UI development on SwiftUI is several times higher than UIKit, and there are ample opportunities for working with animations - SwiftUI has very beautiful animations and it is very easy to make them. 





You can partially translate into SwiftUI simple screens, screens of the Welcome category or information screens. Here SwiftUI performs well, the problems are minimal, and visually with animations it looks better than UIKit.





I also recommend trying it on your personal projects, not very large and complex, where there are no strict design requirements. 








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