
Traits , as you might have guessed from previous posts, is the scripting system in Armory. If you worked with the Source engine, then you probably remember these pink cubes - there they were called Entities. So it is with us, the essence is the same. In our case, the traits used can only be viewed in the Outliner by switching to the Orphan Data view in Collections . This is extremely inconvenient because there is no visual display in scripts in the scene.
Traits types

Traits :
Haxe - Haxe.
Wasm - . WebAssembly.
UI - .
Bundled - / Haxe.
Nodes - Logic Editor ( blueprints UE4).
(!) .
Fake User

Logic Editor traits - . , Blender . trait . , .
Traits Events
Trait :
Trait.notifyOnAdd() - trait.
Trait.notifyOnInit() - .
Trait.notifyOnRemove() - .
Trait.notifyOnUpdate() - .
Trait.notifyOnRender() - .
Trait.notifyOnRender2D() - 2D.
. , onInit . trait , Scene.active.notifyOnInit() - .
traits
Blender. @prop. var . Final , trait Haxe Reflection API, .
:
:
Int
Float
Boolean
String
iron.object.Object
iron.object.CameraObject
iron.object.LightObject
iron.object.MeshObject
iron.object.SpeakerObject
:
iron.math.Vec2
iron.math.Vec3
iron.math.Vec4
:
package arm;
// See below ("Object data types")
import iron.object.CameraObject;
import iron.math.Vec2;
import iron.math.Vec3;
import iron.math.Vec4;
class MyTrait extends iron.Trait {
// Primitive data types
@prop
var intValue: Int = 40; // Type annotation possible, but not required
@prop
var floatValue = 3.14;
@prop
var stringValue = "Hello world!";
@prop
var booleanValue = true;
// Object data types
@prop
var objValue: iron.object.Object; // Needs type annotation to be recognized
@prop
var camObjValue: CameraObject; // Type can be imported (see above)...
@prop
var lightObjValue: iron.object.LightObject; // .. or not, both will work
@prop
var meshObjValue: iron.object.MeshObject;
@prop
var speakerObjValue: iron.object.SpeakerObject;
// Vector data types
@prop
var vector2DValue: Vec2 = new Vec2(0.2, 0.5); // Initialization possible...
@prop
var vector3DValue: Vec3; //... but not required
@prop
var vector4DValue = new Vec4(1, 2, 3, 4);
// Not visible in Blender, `@prop` is missing
var notVisibleValue = 0.0;
// ...
}
:

@prop:

@prop
, , .
traits sources/ arm. - , - . .
, Haxe package syntax traits. trait general.BoxBehavior - Sources/arm/general «BoxBehavior.hx»
, traits : «general.terrain.TerrainCollider» «TerrainCollider.hx» «Sources/arm/ general/terrain».
, Class .
Armory Engine.
Armory
Wasm in the Armory Engine