We share another portion of notes from the life of industrial designers and constructors who are designing cases for new electronic devices. This summer we have already reviewed all stages of development - from sketches to the launch of mass production. And this time we will focus on typical mistakes, subtleties and examples from practice, which then remained behind the scenes.
Note # 1. Design for users, not for yourself
Before starting the analysis of technical aspects in the work of a designer, it is important to understand the main thing: the problems of most new products for the electronics market are not related to technical limitations, but to a lack of understanding of target customers and the market.
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