How UI beat UX in Things 3 (iOS)

Hello. This article is about, in general, a good application that illustrates with its example a common problem in interface design - "nice and inconvenient". Below we will break down the most noticeable design mistakes in mobile Things that I, as a user, stumble over all the time. At the same time, visually, the application seems almost perfect and the expectations from it are appropriate.

Of course, in parallel with criticism there will be proposals. Don't switch.

Things is a kind of task manager specifically for the GTD system. I have tried almost everything that is similar, and so far this application suits me better than the rest. The application works only on Mac and iOS, but if you use Tuduist , then, in principle, you are not far away.

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