On February 4, somewhere between 4:00 pm and 4:00 pm, 1985, in the basement of the house of spouses Bill Ritchie and Andrea Bartello in Virginia, the idea was born to create a company that was supposed to “translate the ideas of the craziest mathematicians, engineers and inventors into simple toys that boys will appreciate and girls all over the world. "
The 80s were a tough time for the toy industry. Toys R Us dominated the market, independent toy and game stores were shutting down, and large department stores were phasing out board games and puzzles on Christmas Day. The Rubik's Cube craze in the early 1980s, which the creators took as a sign that their puzzles would be successful, actually left store owners with a huge surplus of Cubes that sold out unsuccessfully for a long time after.
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1995 , Tokyo Parking. 1996 Rush Hour ( ) .
, , , . 1990- , LearningSmith, Zany Brainy, Store of Knowledge, Noodle Kadoodle, - eToys, , . 1995 2000 .
, « » . «Stormy Seas, Hoppers, Railroad Rush Hour, River Crossing, Lunar Lockout, Safari Rush Hour .
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2003 BinaryArts ThinkFun.
ThinkFun - , , Rush Hour, Solitaire Chess Chocolate Fix iPhone, iPod touch Android.
2014 Robot Turtles.
Coding Games, :
Robot Turtles.
Code Master - - MineCraft.
- 1 //CODE: On The Brink - , Rover Control - , Robot Repair - .
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: https://habr.com/ru/post/482140/
, "" ThinkFun .
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The company's line of logic games and puzzles is quite extensive and can be viewed on their website: https://www.thinkfun.com/products/type/logic-games/