An iterative approach
There are various approaches to organizing game design. I prefer to use an iterative method, or rather the path to the final mechanics and structures through prototyping the core of an incomplete concept, followed by its repeated testing, addition and development. That is, iterations mean not just new layers of improvements, but the very essence of the concept is modified under the influence of the results of its practical application.
. , , . , , , , - , .
, - , , , . , - , , . , , . , , , , - .
, , , , , , , .
. , , - , . , Super Mario, -, , - . Quake ( , ). - - , .
, . Super Mario , (, ), ? Quake , , ? , , , , - ? , ?
- , . , , . - , ( , ), ( , , , ) , . - ( - , , ).
, , - , , . , , , , , , - , .
- , , . , / . , , ( , ). , , .
- . , , , - . , , CherryTree, - , , , , , - .
- , . - , - .
Microspace project Godot engine
, rpg-, , . :
, , - jrpg- - , . .
Godot engine, 3.2.1, GDScript gles3 . -, - , . GDScript' , , , - - C#. Gles3 , , , .
, "" ( ):
, - . , . , , , . - , , , .
, ( , ), .
/ , , png, 512 512. 64 64 64. Godot, , , - , .
, , . , .
, , . , , . , - - "" , , - , , , .
, :
, - , , Wanderer Spira Vanguard. , , , , , , .
, . Godot , , / . , , , "-", "-" "-", "-" .
, Godot :
jrpg : 2 - , . , . , - , , . , , , - .
, . . , . , .
, , , , , . , . - , , .
, .
Godot , . .
, . , , , , , , , .
, - - , , , . , , - . .
, . , . , , . , , .
- , , , . , . , - - . , .
- . , , - . , , , , , , , , , , , . , . , , , . , , , .
- . . , , , - , , , , , . , . .
. - - , , , . , , , , , , , - .
, , . -, , . " , ", " , ". - . , , . , . , . , , , .
, , , , ... . . - . . . . . . . , , . - . , . , . 2 3. . "", . .
. , , , , . , . , .
- . . - - , , , .
. , , , . , , . , - , . , , - , .
, .