4K (2160r) resolution for PS1, PS2, PSP games in Omega Red emulator

Hello to all readers!



I continue with the theme of the software emulator for PlayStation 1, PlayStation 2 and PlayStation Portable - Omega Red. In details:



  • Video guide to emulator Omega Red
  • Gamepad support for Omega Red emulator
  • New PS1 graphics renderer for Omega Red emulator
  • Omega Red + PS1 emulator = Kojima genius
  • PS2 / PSP emulator + game play streaming (YouTube, Facebook, Twitch) = new version of Omega Red
  • PS2 / PSP emulator + Google Drive + YouTube = "madness" continues
  • How I made friends PlayStation 2 and PlayStation Portable (spoiler - combined into one emulator)
  • Omega Red PS2 Emulator


I wrote this post in connection with the inclusion of support for 4K rendering resolution when emulating PS1, PS2, PSP games.



Welcome to the "cat".





A feature of the software architecture of emulators is the rendering of polygons of game scenes through the native graphics API - as a result, emulators include a graphics "engine" of varying degrees of functionality. And one of the functionalities is rendering to the screen window resolution. The OmegaRed emulator renders into a separate video texture, and the size of this texture determines the size of the renderer's virtual camera.



Setting the current resolution is made from the configuration settings panel: You can



image



compare the rendering quality at 720p / 2160p on the following videos:







The program is currently available at the link: Omega Red and presented on GitHub: OmegaRed .



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